Conquest: The Noah-Gorg War
Real Time StrategyThe Conquest mod aims to take a new approach to Nexus gamestyle, a more strategic one. Now you'll control whole fleets in a turn-based-environment while...
Mod adds a number of useful functions and somewhat expands the game's possibilities. In the future, it is planned to be used as the core of the big Sandbox mod
Complete manual (WIP): Steamcommunity.com
Current Release version 1.1a Build 12
Current Dev build version 2.0a Build 20220727 (unplayable)
You can obtain latest release and dev version from the GitHub page: Github.com or from Steam workshop: Steamcommunity.com
Examples for the lastest dev build can be found in second repositiory: Github.com
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Really looking forward to this but the game is so dead... what a shame. I know nothing of programming otherwise I'd gladly help, have you seen the Conquest mod from Mularac? I believe the guy was attempting to do something similar. Maybe you could work together or something.
this is cool but i cant get it working,i just try to active it as mod but when the game loads,it crashes,same happends when i extract the mod in my game directory,my game is a gog version :(
Sorry for long answer. You need diactivate Main campaign properly. You can use Steamcommunity.com this mod for doing this.
And offcose latest game version.
And remeber this is not complete mod but only framework for mods.
Hm. May be write a wrapper from a more OOP language to Black Ruller engine...
finally the base for the sandbox mode in this awesome game. thank you guys
well. it is only idea for this. I do not know yet how to implement many functions (addition interfaces mostly), but i working on it.
still I apreciate what you´re triying to do and wish you the best of luck this is an awesome game