Update 1.28 :
For more information , join our discord
Enjoy.
Added :Creation of colour masks for "ALL" new units added in h7.5: Now the creatures will proudly wear the player's colours.Creation of colour masks for "ALL" new units added in h7.5: Now the creatures will proudly wear the player's colours.Skin change for vampire elite extra necropolis....
update 1.28 :
Added :
Creation of colour masks for "ALL" new units added in h7.5: Now the creatures will proudly wear
the player's colours.Creation of colour masks for "ALL" new units added in h7.5:
Now the creatures will proudly wear the player's colours.
Skin change for vampire elite extra necropolis
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By Seraphiel :
Changed Sirene skin ( t4 sanctuary ) by a model close to Yuki Onna .
Polishing of underground map and improvement / Coocking map
By Antalyan :
Added hero duel sanctuary
Sanctuary hero balancing for version 7.5 base
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Replacement of neutral elite extra in mercenary : ( Saurian warrior ) replace by "Sirene" Skin vanilla , New skill to make it at "extra" level
To avoid bugs, I have also removed the "Duel Boss" from the main mod. They will be only in the configuration of "Temple and Xel Add". Change and move of file :
In order to be able to separate the files and save space on the main mod without creating a bug, I proceeded to some file movement:
Moved some archetype ( for rmg ) and specialization : moved from specialization file 6 : to specialization file 5
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Game modification :
The explanatory text for the defence and attack values has been corrected (now gives the new values).
Slight modification of the attack and defense values : Attack now increases damage by 2% per higher point / Defense decreases damage by 2% per lower point. ( before 2.5 % // 1% )
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Balancing :
Removal of the "siren song" ability on t4 sanctuary , add new ability for Sirene
Stat balancing for vampir extra necropolis : 1 attack point reduction / 9 defence point increase
Creation of a new ability for t4 sanctuary : Misfortune . when the creature inflicts damage to a target , the target receives -20 luck for 2 turns .
Gargoyle : movement reduced to 4 ( before 5 / and 6 upregate )
T4 tower : removal of the zone frapde / recuperate immunity to the malus of displacement ( the zone strike + the debuf point of health and its carry, made it too op )
Confusion, no longer applies to spell casting but only to the hero's basic attack (the combo of area spells + dragon's breath made this far too op)
Ice Dragon tower: total immunity magic: becomes immune to water element.
Fix bug and visual :
Modification / repair and channeling of icon on the ground for faction : xel / tower / sanctuary .
Thanks to @PutaUlolGago
Fixed the bug that caused a crash when launching the cloud mist spell at novice rank / water science 1Fixed the bug that caused a crash when launching the cloud mist spell at novice rank / water science 1
Particle removal on hero tower on the ground causing a drop in fps
Fix map hadess (lava layers ) unit blocking in the trees
Various location formula corrections Various location formula corrections
These updates are spectacular (and I`m sure the next one will be the same)!!! But, is it possible to add an option to download files via torrent? Not every user has stable and high-speed internet access for downloading (for example, in Ukraine now).
Thank you very much in advance!!!
Hi Hi! great update, I already managed to test it! Lots of fixes and improvements! But the ability that deals darkness damage to the faceless of the dark elf elite is still not active, and the dark elf does not deal poison damage, but everything is super! even kshatriya fixed and gargoyle! I wish the bears with faceless ones were also given the same size, otherwise the wolf is bigger than the bear... a super update, a great gift for the holidays!
Great job with the mod!
I have a problem after installation, however, music in cities disappears.
I have a client on Russian(Steam does not allow installing another language :/), maybe this is the issue?
Replacing localization files in the game folder, on files from your mod - change language, but not completely and it does not return music to the cities =(
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Finde solution in description 1.27
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Important !!!! All the music in the castles is restored, it just needs a simple manipulation:
The "FIRST" time you enter a castle during your game : Click on the city screen (the image) when the text "village hall / townhall/ city hall or capitol" appears.
Then never press it again during the game or the music will start again.
This action is to be done for each new castle under your control and, if you load your game, always click "once", this is very important.
Then the music will play normally, with or without hero, and will resume where it left off. ( valid for the new castles too )
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Thank you for keeping the Hereos of Might and Magic VII Fanboys alive with this updates..I have so much fun with the new Factions the new creatures and all the new possibilites..
YOU ARE MY HERO <3
Will you please make files not saving on C drive? Have no much space on windows partition.
The file must be in my documents, this file is in the c:/ by default but, there is a manipulation to place my documents on another disk, I invite you to consult google to find a little tutorial
Game music is still not stable, the main town music out of the big map into the town, there will be repeated music superimposed together, repeatedly so infinite superposition, this also hope to repair.
mportant !!!! All the music in the castles is restored, it just needs a simple manipulation:
The "FIRST" time you enter a castle during your game : Click on the city screen (the image) when the text "village hall / townhall/ city hall or capitol" appears.
Then never press it again during the game or the music will start again.
This action is to be done for each new castle under your control and, if you load your game, always click "once", this is very important.
Then the music will play normally, with or without hero, and will resume where it left off. ( valid for the new castles too )
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