Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever with 40 campaign missions with the original briefing videos! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
This is the official mod release of Command & Conquer Tiberian Dawn Redux Version 1.5. This version improves and stabilizes the graphics and gameplay of the previous mod versions. This also includes the completed and updated campaign missions with an all new AI and various other general gameplay fixes.
WHATS FOUND IN VERSION 1.5:
Both GDI & Nod story campaign missions completed and debugged with their respective videos
A SPEC OPS campaign with a few bonus missions based on console ports of the original C&C
Completely new terrain textures, shaders, water, & shrubbery for the skirmish maps & campaign missions
Enhanced & updated particle effects
Button icon cameo images have been mostly redone
New sound effects
New repair/build cursors with keyboard shortcuts enabled to make building/repairs less tedious
New guard & follow ability. You can now order units to guard and follow a specific unit or structure
Added special build range indicators for ConYard constructed buildings
Nod Artillery vehicle speed slightly decreased, also deploys before firing with a 2 second delay
Updated Grenadier model and animations
Updated GDI & Nod Commando model and animations
Updated GDI & Nod Engineer model
Technician finally has a visible pistol & shooting animation with its new model
Splash damage radius reduced for most weapons
Engineers now have a special "repair" range indicator
APC's now have a special "heal" range indicator
Adv. Mammoth Tank now has a RailGun upgrade
Adv. Abrams Medium Tank now has an autoloader (faster firing rate)
APC machine gun firing burst rate decreased (does not apply to Assault APC)
APC HP/Armor increased (does not apply to Assault APC)
Artillery/MRLS HP & Armor increased
GDI GunBoat missile weapon damage & range slightly reduced
GDI GunBoat can deploy anti-ship mines
All base defenses rebalanced with similar weapon/vision ranges (except Obelisk and AGT)
Game economy reworked, both Tiberium $ value and Harvester holding value reduced
New Bradley (Light Tank) Model
New Humvee Model
New C-130 Transport Aircraft Model
New C-17 Transport Aircraft Model
New A-10 Warthog Model
New MRLS Model
New Guard Tower Model
New Hovercraft Transport Model
Reworked Tiberium Refinery & Tiberium Silo Models
Special logos added to Talon and Black Hand ConYard's for easier identification
Several other existing unit & structure models have been reworked & retextured with new details
New Nod Missile Submarine
New Tech Naval Yard that can build either a Hovercraft Transport, GDI GunBoat, or Nod Missile Submarine
Red Alert Era Attack Dog included as an Easter Egg
Battlefront Temperate Skirmish Map rebalanced along with being increased to 4 players
Coral Beach Skirmish Map rebalanced & restored to 4 players
Dynamite Dunes Skirmish Map rebalanced
AI & Framerate improvements to the Tiberium Gardens Skirmish Map
AI & Framerate improvements to GDI SPEC OPS #1
AI & Framerate improvements to GDI Mission #8
AI & Framerate improvements to GDI Mission #15
AI & Framerate improvements to Nod Mission #13
Rescripted Nod SPEC OPS #1 (AOD mission) to not last as long and reduced the number of attack waves
New Skirmish/Multiplayer Community Maps:
Island Conflict (2p)
Krakatau Island (2p)
River Warfare (2p)
Small Villages (2p)
Eastern Front (2p)
Power Play (4p)
Skirmish/Multiplayer Maps that now include Naval Warfare:
Bombardment Beach (2p)
Coastal Carnage (2p)
Cold Shores (2p)
Island Conflict (2p)
Island Defense (2p)
Krakatau Island (2p)
Seaside Mutiny (2p)
Flash Effect (3p)
Atlantic Boardwalk (4p)
Coral Beach (4p)
Dark Mountain (4p)
Tournament A (4p)
Tournament B (4p)
Tournament Continent (4p)
Tournament Island (4p)
Armored Fury (6p)
SPECIAL NOTES AS OF VERSION 1.4 AND LATER:
In order to resolve AI issues with the Conyard built Tiberium Refinery that disabled the
Harvesters ability to automatically collect Tiberium and return it to the Refinery,
the Harvesters will no longer be automatically spawned to harvest Tiberium. There is now
a button available at the Refinery that you can click on to spawn the Harvester.
NOTE: If you forget to deploy the harvester you may recieve a EVA notification about it.
Strangely enough, if you build a Tiberium Refinery using the MCV as a traditional Dozer,
the bug does not occur.
If you have not figured out how the Conyard System works you will have to click
on a button specifically labeled "Activate Conyard System" in the Conyard menu to activate it.
The deployment buttons are simply labeled "Deploy Conyard" (found in the MCV build menu) and
"Undeploy Conyard" (found in the Conyard build menu). Use caution however as you can
"suicide" your forces in a Skirmish/Multiplayer game by clicking "Undeploy Conyard"
with no other buildings constructed. Doing this will end the game in defeat for you!
This is a scripting issue that could not be resolved and appears to be hardcoded.
© 2022 C&C Tiberian Dawn Redux Development Team
Outstanding!!! sgtmyers88. The mission was a success. Don't listen to the Nay-sayers Win XP Ruuuules!!!!
Is there a fix for not seeing the mouse on the screen? I load up and when i try to scroll and nothing shows
There should be a cursors folder present with the custom mod cursor files inside. If not then all the files did not get installed or downloaded. Also make sure to give full admin permissions to the main game folder so it can read/write files properly.