This is a small update of the mod as a patch. Requires C&C3; TA v0.56. You need to rename the existing TacitusA_0.56_Misc.big into TacitusA_0.58_Misc.big before running the mod.
Changes in beta version 0.58:
• Fixed an issue where the Russia MCV cannot deploy into a Construction Yard and Surveyor cannot deploy into an outpost. In addition, they can use the Call For Transport ability in case you want to build a base on another island or section of a hill or mountain you cannot reach.
• GDI Russia faction now has all units with a build limitation on the battlefield, most at 50 and some at 30.
• GDI Russia faction now has all units with logic command set defines which previously has all units not having command functions.
• NOD Kane, SRF Chemical Warrior, Russia Boris, Russia Tesla Trooper and all LEGION Cyborg units are now immune by the Cloaking Field effect.
• GDI Zone Lancer, NOD Enlightened and Scrin Archon are now immune to the Cloaking Field effect as well as the Tiberium Hive weapon effect if they are on Tiberium.
• Scrin StormRider Plasma Autocannon weapon now affects new SRF, NAF and Shield98 units.
• The effects of the Scrin Storm Column Lightning Weapon as well as the Ion Storm weapon now applies to Shield98 aircraft.
• The Red Wind support power effect from the Iron Curtain now applies to all hero units including Prodigy, Kane and Boris. Somehow I don't know how Madin managed to make that a cloaking field effect similar to how the NOD faction did it, but it didn't even work on some infantry.
Changes in beta version 0.57:
• Fixed an issue where the Steel Talons Behemoth doesn't show it's full model after it's built on the battlefield.
• Fixed an issue where the Steel Talons Orca Minigunner cannot activate the Pulse Scan ability.
• Fixed an issue where the LEGION Crane cannot be built in-game.
• Corruptor can now heal Shield98 units as well as some new Scrin units. Applies to all Scrin factions.
• Russia Tesla Coil, Heavy Tank, Hind and Helix now have their own portrait icons.
• Any new ground unit that isn't capturable by Engineers before will be captured by Engineers. Units with no driver (ie. Sniper Drone, Mantis, Mechapede) and epic units are excluded.
• Any new unit that doesn't move/attack automatically with aggressive AI itself has been modified to have AI by original default just like every other C&C3 unit. Some units such as the Mastodon and Cyborg Reaper have yet to work which requires manual attack.
good i take it now .i'm coming back for my report for his news
DOSE it final work with out crashing I LOVE YOUR MODS THis view is the best that you can zoom down on objects and how the sky showing i love this game and your mods
Thanks for the compliments.
game kick out when in map play and some units are inadvisable not showing on the map
ARE YOU GOING TO MAKE MORE MODS LIKE ADD MORE NEW UNITS TOO YOUR MODS I LOVE THE SKY VIEW AND ZOOM DOWN WHILE PLAYING ON THE FLOOR BEST MODS ON THIS SITE! ,.
try using the 4GB patch, i don't know where it is but it's in the files section for either KW or TW, hope this helps
this mod is very nice now,thank you very much. And,what about making Soviet heavy tank from different sides more obvious? Now,whatever color I choose in the game,the color of the heavy tank is still white. And,can you set a max amount for the content limit for russia airbase that can only hold 4 aircrafts(Kirov and helicopters are not included)?
I want to report a bug that aircrafts called from GDI RUSSIA'S MCV and Surveyor and neither land nor pick the MCV or Surveyor up to the location.
One more bug that special recon force can not build redeemer,saying that it requires command center.
your mod have high grphics maps may i have these files for my other mods !
great mod
as my tests if i mix up your mod with redhistory mod the redhistory mod not crashed anymore i dont know why like this
mod-game 1.9
add-big RedHistory_8.04_Streams.big
add-big RedHistory_8.04_Misc.big
add-big TacitusA_0.58_Streams.big
add-big TacitusA_0.58_Misc.big
The Nod Air Force factions seem to have a few bugs in, the Special Air Force has redeemer but you cannot build as the requirment is the command centre which is not in ther build menu and the other air force has enlightened that needs tiberium chemical plant but doesn't seem to register it even when built.
The forgotten don't seem to have any buildings and you just stuck staring at a area that has fog covering it.
Hope this helps a bit don't really know if you can fix theese bugs.
Why is the "railway gun accelerater"of Steel Talons always red when selecting units?
Is it a bug?
Report a new bug that the NAF's scopin tank has a upgrade "said upgrade in the tech center" that can not be found in the tech center.
I'm a little confused on how to apply this patch or update the files for v0.56. Am I replacing the files in the v0.56 folder with these ones and renaming the version to .58? Or taking the TacitusA_0.56_Misc.big and moving it to the patch folder and renaming it?
hello , i want edit overrides.xml into your maps , but i see there a mod files into it so i want ask you how to update overrides.xml into your map please
If it's possible, can you give the Confessor CABAL their original voices?
By the way, how I am supposed to transport GDI Forces with Aircrafts if the button is still set to call for V-35 Ox? And the Carryal is unbuildable except through Steel Talons.
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Does not work almost at all.
System: core i9-11900, RAM: 64 Gb, Radeon RX580, 8Gb
Version of C&CTW;: 1.9 standalone, neither Steam nor Origin. All mods launches good, except this.
core\1.0 folder and config:
If with ArtKW and without WBData_1.1 - game starts and in Skirmish I see some new maps.
If with both ArtKW and WBData_1.1 - game starts and in Skirmish I see empty maps list.
mods folder and config in proper userdata place:
add-big TacitusA_0.58_Streams.big
add-big TacitusA_0.58_Misc.big
add-big TacitusAptUI_0.4.big
Resolution 1280x720, ultrahigh. Game launches, logo is shown, skirmish starts OK then, when try to place something built, game starts to flicker and does not allow to do anything, so i must kill it with task manager.
Resolution 1920x1080, ultrahigh. Starts to flicker when map loads. That's all
without add-big TacitusAptUI_0.4.big the same behavior.
Perhaps, manual lacks of some valuable things about graphic mode, or smth? Or maybe, graphical assets bound too tightly to specific hardware or tech, e.g. GeForce RTX?
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