Latest standalone version that contains all Ashes content so far.
This stand alone version contains Episode 1 and 2, as well as the expansions (DMW and HR). For your convenience it is bundled with GZDoom and Freedoom2.
Note: This package is windows only and will not work with 32-bit systems.
To run:
1. Extract to a destination of your choice.
2. Use the provided .bat files to launch the episode you wish to play.
Do not overwrite an existing stand alone install.
Changes to Package since 1.3:
- Hard Reset V1.0 now included
- New fancy pdf manual by Vostyok
- Some slight changes to config and stand alone menu
- GZDoom updated to 4.12.2
Ashes Enriched Edition:
- You should no longer see script errors when you try to open the journal.
Ashes Afterglow updated to 1.15:
- Sawed off shotgun no longer automatically reloads on empty, and can be reload-cancelled with altfire or switching weapon.
- Hopefully broken elevators bugs in Map22/23 are fixed.
- Savage cannibals now have a fire-death animation.
- New Titlemap as it looks better in full resolution.
- Gemini now drops a bunch of 5.56mm rounds, napalm ammo and pipebombs to make fighting him somewhat worth the trouble.
- Added some random bug dogs to the badlands, just to give Lucy something to eat and scav something else to fight.
- Added a red light to the Array basement entrance, so people find it easier to see the switch.
- Hopefully fixed the issue with the Smiley release dialogue.
- Added a handful of REGEN stims to some of the early maps, because one single (secret) stim in the entire episode is very mean.
Great!
New version update. Patchlist will be supplied soon but it's THICC. Main changes are lantern/machine pistol combo for dark areas you *really* don't trust, pipebomb crafting at workbenches, reduced file size and memory draw for sounds, a few missing dialogue lines, as well as a ton of bug/jank fixes. Enjoy <3
Also adds in the missing music track for the Dam mini-mission in episode one, for those curious why it was on the soundtrack but not in the game. More mod files incoming in the next few days.
Any chance you kind folks will release a Sterilized/Maps-Only WAD for the combined episodes?
We're working on a sterilized version of the Afterglow campaign right now.
Hey man!! Is there any way how to load save games from old version to the new?
Thanks.
Sorry, but gzdoom is especially picky about save games that have modified scripts or .wad files. We've tried to minimize this but can't guarantee a save will be compatible with an update.
One of the best TC mods I ever played in years !!!
Notes:
1) The Minigame rpg icon on hud STILL appears if you choose minimal HUD
NOTE: to remove it, use the console command: take arcaderpg
2) Is it possible to make the Desert Shotgun Mag upgrade from 6 to 8 ? Since from all the upgrades it doesn't buff it.....
The upgrade is a vastly reduced reload speed, no need to increase the mag size
thanks for the hard work!
For whatever reason, the Upgraded Ingram from Ashes 2063, takes ammo ALSO from my reserve ammo. Meaning that it uses twice the ammo than normal when I use ALTFIRE.
Fixed in new release. Thanks for spot
Any way to run it in Linux, without using Wine? Thanks.
The stand alone is windows only. You'll have to acquire a linux version of GZDoom and use the .pk3 files with that. Sorry.
No problem, I'm actually OK with that. Was wondering if the standalone was tied to some Windows specific files. As long as I can just use the PK3's in GZDoom I'm good. Thanks again! :)
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Can i update my V1.00 version, i am currently playing without losing my progress? (are the savegames compatible?) Thank you so much for this awesome game!
Sorry, the changes between versions will break old saves.
can you guys add the fal from dead man walking to afterglow since theres already upgrade sprites for it
Wasn't sure I would do this, but I might release it with the next round of patches and updates as an optional mutator. We'll see.
Just out of curiosity, the final upgrade of the Ingram makes the primary and alt-fire fire-rate to be the same, is that intentional ?
Pretty much intentional.
The game randomly crashes when i play, and i don't know the cause of it. I downloaded the standalone version, extracted it with 7zip into a empty folder. I then double clicked on what episode i wanted to play.
The game would run just fine, It just crashes randomly in the middle of gameplay.
Is there any kind of error message? That would be helpful.
It seems i have fixed it by downloading episode 1 and 2 pk3's and dragging it over the corresponding dat file. I don't know if thats intentional. But it worked
I have an invincible Trash Hag on the City level in the tunnels after the collapsed building. Is there any way I can get it to stop following me? I have to either enable god mode to escape from it. Also, is there a way to kill off specific sprites?
I think this is caused by shooting a trash hag with the junker musket, before they reveal themselves from their hiding spot. I'll work on a fix. In the meantime, MDK in the console, while pointed at the offending critter, should get rid of her.
I also have random crashes, It says something about "Could not submit command buffer: device lost" and when gzdoom makes a crash report, it says something about "status access violation"
Are you using the newest version of Gzdoom/the version contained in the standalone download? It might be a system error or related to renderer. Try switching acceleration mode to Vulkan or OpelGl ES, and see if that fixes the problem.
Just saw this now, am trying this. I was originally on Vulkan renderer.
Hi guys, i downloaded the stand alone version and it says that i need a 64 bit proccesor to run it, i will download the two chapter separately and run them from my gzdoom 32 bit version, but please if you could make a stand alone 32 bits version of this great mod i would be thankful
Got another one, in the level Pipeworks, the elevator down to area that you need to clear out gets broken if you activate the bottom floor switch while it is on the bottom floor. So by broken I mean it goes a level above its positon and gets stuck in the air/ level boundaries. I tried to no clip back up and try to fix it like that, but it just got stuck even higher above the level boundary. I'll have to do the flying noclip to get down.
Did anything else happen? I'm playing with that elevator right now and I can't get it to break in the way that you described.
I am having the same issue! I believe the elevator is going in the wrong direction, up instead of down or something. Only solution I have rn is to noclip
I broke it easily, i first time approached it, went down. After that when i wanted to get up I clicked 2 times and the elevator went down and missed my level. I also had a problem when this elevator going up, when i had the suit, apparently it works the same way. + And if I go through with noclip, then I can at least put the elevator back in place and fully fix it by pressing 3 times
This mod is so good that it's the first game since Shadow of Chernobyl where I started a new run after finishing the first, still can't believe this is free.
You guys have done a wonderful job!
A question for either Vostyok or Joe: In Afterglow, is the briefcase implemented yet and does it change the ending?
I've refused to take it from Rigs, but outside of him not giving me a Junker Musket, nothing much changes and I do not have it in my inventory.
I figure that it's not implemented as of the latest update and that the only way to get the Really Bad Ending is to miss/avoid the Encrypted Disk.
Deciding not to take the case has no effect other than creating a bit of a plot hole later on.
Thanks got the quick reply, guess I'll finish up my 2nd run after the Michonne hub.
3rd Run I'll try it without the disk
I can't for the life of me find the secret in map03 (The Wall) of Ashes 2063.
*POSSIBLE SPOILERS BELOW!*
***I mean, I managed to find some hidden supplies in the distance somewhat close to the dam area (that whole area seems out of bounds, though), but no secret was registered. I don't know if that is indeed the secret, but it just doesn't get registered because of a bug, or if the secret is actually somewhere else.***
Don't worry, you don't have to tell me exactly where it is. I just wanted to let you guys know and clarify which of my guesses is correct.
This is my second run. Ashes rocks! :) You guys are goddamn professionals. Can't wait for episode 3!
There is no real secret. A sector in an out of bounds area got tagged as secret by accident and you can't get to it without cheats. It'll be fixed in an upcoming release.
Thanks for clarifying! Yeah, that happens, it's understandable.
Excited to see where the project goes past Afterglow: lots of moments in that episode that genuinely scared me. Kept me on edge through the entire playthrough which made progression a hassle since I was expecting another abrupt psychic mutant attack.
Props to whoever did the sprite work for all the new weapon mods & animations, the level of detail on the sniper rifles once you mod it fully is insane!
is ashes the weapons pack updated version of the guns?
alos i like the game lost junker but they have it so you always die because of bleeding or something strange... too bad looked awesome
I think Lost Junker takes more cues from games like Metro or S.T.A.L.K.E.R., while we have always leaned more towards 90s old school shooters. The weapons pack is just a standalone weapon mod, if you want to play Doom maps with our guns. It includes every gun and upgrade from Episode 2.
I can't help my self and I wanna ask this: WHAT is the Golden Ending implies ?
I believe I found everything in terms of secrets(dino,cube,briefcase and doll) finish all the quests with good intentions and still wondering what the Gold Ending is. If you are worried about spoilers just PM
Check PMs. For non-spoiler reference, doing all quests and both towns thriving is the best ending. Other endings are optional based on characters helped
Yay!
Awesome, I have to download it :)
Dragging the Ashes2063Enriched2_23.pk3 file in the gzdoom.exe or thelzdoom.exe start the game. Is this the right way? What about the .bat files?
If you are happy with that method and it works fine, go ahead. That's the normal way to run gzdoom mods. But the bat files were intended to quickstart each episode with all the files in the correct order. Whatever works best for you.
Thank you. I haven't started it yet, i'm going to play it very soon.