Builds on the addictive gameplay of the original by adding many new tricks and features. The idea is still to perform complicated tricks for points, and players can still ride as Tony or any of an expanded roster of pros in the new game. Now, though, players can create their own skaters from scratch, selecting appearance, gear, clothes, and more. Players can also create their own ideal skate park by instantly building ramps, rails, pipes, and other challenging obstacles. All of the old tricks remain, with hundreds of additions. Of course, with all of those new tricks to master, there are also more detailed accidents: scraped knees, broken boards, and wall and (ouch!) pole collisions.
Playable demo (1 level).
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Welcome to Tony Hawk's Pro Skater 2 PC Demo README.RTF
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Created: August 14, 2000
This document contains useful information for the demo of Tony Hawk's Pro
Skater 2 PC (THPS 2 PC). Please look over this document carefully for any
questions that you may have about the game. If you are looking for further
answers and/or information concerning this title, please look at our website at
Activision.com.
This demo contains one single player level of THPS 2. It requires DirectX 7a
or higher to run.
PLEASE NOTE: DirectX 7a or higher is not included with this demo and is
required in order to run the game. If you do not have DirectX 7a installed on
your system and need to get a copy, please visit Microsoft's(tm) web site at
Microsoft.com.
To play:
1. Install the demo by running the install program you downloaded.
2. Go to the Start Menu/Programs/Activision/Tony Hawk's Pro Skater 2 Demo
PLEASE NOTE: Activision Customer Support will not be able to provide
troubleshooting for the demo.
CONTENTS
I. Software License Agreement
II. Minimum System Requirements
III. Troubleshooting
IV. Keyboard and Mouse Controls
I. Software License Agreement
SOFTWARE LICENSE AGREEMENT
IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE
LICENSE TERMS SET FORTH BELOW. "PROGRAM" INCLUDES ALL SOFTWARE INCLUDED WITH
THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ONLINE OR
ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND
MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING THE PROGRAM AND
ANY SOFTWARE PROGRAMS INCLUDED WITHIN, YOU ACCEPT THE TERMS OF THIS LICENSE
WITH ACTIVISION, INC. ("ACTIVISION").
LIMITED USE LICENSE. Subject to the conditions described below, Activision
grants you the non-exclusive, non-transferable, limited right and license to
install and use one copy of this Program solely and exclusively for your
personal use. All rights not specifically granted under this Agreement are
reserved by Activision and, as applicable, Activision's licensors. This Program
is licensed, not sold, for your use. Your license confers no title or ownership
in this Program and should not be construed as a sale of any rights in this
Program.
LICENSE CONDITIONS.
You shall not:
• Exploit this Program or any of its parts commercially, including but
not limited to use at a cyber cafe, computer gaming center or any other
location-based site. Activision may offer a separate Site License Agreement to
permit you to make this Program available for commercial use; see the contact
information below.
• Use this Program, or permit use of this Program, on more than one
computer, computer terminal, or workstation at the same time.
• Make copies of this Program or any part thereof, or make copies of the
materials accompanying this Program.
• Copy this Program onto a hard drive or other storage device; you must
run this Program from the included CD-ROM (although this Program itself may
automatically copy a portion of this Program onto your hard drive during
installation in order to run more efficiently).
• Use the program, or permit use of this Program, in a network,
multi-user arrangement or remote access arrangement, including any online use,
except as otherwise explicitly provided by this Program.
• Sell, rent, lease, license, distribute or otherwise transfer this
Program, or any copies of this Program, without the express prior written
consent of Activision.
• Reverse engineer, derive source code, modify, decompile, disassemble,
or create derivative works of this Program, in whole or in part.
• Remove, disable or circumvent any proprietary notices or labels
contained on or within the Program.
• Export or re-export this Program or any copy or adaptation in violation
of any applicable laws or regulations of the United Sates government.
OWNERSHIP. All title, ownership rights and intellectual property rights in and
to this Program and any and all copies thereof (including but not limited to
any titles, computer code, themes, objects, characters, character names,
stories, dialog, catch phrases, locations, concepts, artwork, animation,
sounds, musical compositions, audio-visual effects, methods of operation, moral
rights, any related documentation, and "applets" incorporated into this
Program) are owned by Activision, affiliates of Activision or Activision's
licensors. This Program is protected by the copyright laws of the United
States, international copyright treaties and conventions and other laws. This
Program contains certain licensed materials and Activision's licensors may
protect their rights in the event of any violation of this Agreement.
PROGRAM UTILITIES. This Program contains certain design, programming and
processing utilities, tools, assets and other resources ("Program Utilities")
for use with this Program that allow you to create customized new game levels
and other related game materials for personal use in connection with the
Program ("New Game Materials"). The use of the Program Utilities is subject to
the following additional license restrictions:
• You agree that, as a condition to your using the Program Utilities, you
will not use or allow third parties to use the Program Utilities and the New
Game Materials created by you for any commercial purposes, including but not
limited to selling, renting, leasing, licensing, distributing, or otherwise
transferring the ownership of such New Game Materials, whether on a stand alone
basis or packaged in combination with the New Game Materials created by others,
through any and all distribution channels, including, without limitation,
retail sales and on-line electronic distribution. You agree not to solicit,
initiate or encourage any proposal or offer from any person or entity to create
any New Game Materials for commercial distribution. You agree to promptly
inform Activision in writing of any instances of your receipt of any such
proposal or offer.
• If you decide to make available the use of the New Game Materials
created by you to other gamers, you agree to do so solely without charge.
• New Game Materials shall not contain modifications to any COM, EXE or
DLL files or to any other executable Product files.
• New Game Materials may be created only if such New Game Materials can
be used exclusively in combination with the retail version of the Program. New
Game Materials may not be designed to be used as a stand-alone product.
• New Game Materials must not contain any illegal, obscene or defamatory
materials, materials that infringe rights of privacy and publicity of third
parties or (without appropriate irrevocable licenses granted specifically for
that purpose) any trademarks, copyright-protected works or other properties of
third parties.
• All New Game Materials must contain prominent identification at least
in any on-line description and with reasonable duration on the opening screen:
(a) the name and E-mail address of the New Game Materials' creator(s) and (b)
the words "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."
LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR
MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL,
COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES
FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH DAMAGES. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN
IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR
CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION
OF LIABILITY MAY NOT APPLY TO YOU.
II. Minimum System Requirements
-Microsoft's Direct X 7a
-100% DirectX 7a compliant 3-D Hardware Accelerator* for hardware acceleration
-A 100% Windows(R) 95/98 compatible computer system (Including compatible
32-bit drivers for video card, sound card and input devices)
-200 MHz Pentium(R) Processor
-40 MB of uncompressed hard disk space to install, plus an additional 50 MB for
Windows swap file. (This estimate does not include the 28MB demo install
executable)
-32 MB of RAM
-Windows 95/98 Operating System
-100% DirectX 7a or higher compatible sound card
-100% Microsoft compatible mouse and driver
For Joysticks/Gamepads (not required)
-100% Microsoft compatible gamepad or joystick
*3-DGraphics Accelerator Card
A 100% DirectX 7a or higher compliant video card and driver with z-buffering
capability is recommended. THPS 2 PC uses Microsoft's Direct 3D to support 3-D
hardware acceleration. It has been tested on many, but not all, of the major
cards incorporating the chipsets listed below. Some 3-D accelerator card brands
utilizing the chipsets whose names appear below may not be fully compatible
with the 3-D accelerator features of THPS 2 PC. For a list of the cards and
drivers that have been tested, please visit Activision.com.
Supported chipsets for Windows 95/98 in hardware mode*
-3DFX Rush
-3DFX Banshee
-3DFX Voodoo 1
-3DFX Voodoo 2
-3DFX Voodoo 3
-3DFX Voodoo 5
-ATI Rage 128
-GeForce 256
-Matrox G400
-nVidia TNT
-nVidia TNT2
-nVidia TNT2 Ultra
-nVidia GeForce
-nVidia GeForce 2
-Savage 3D
-S3 Savage 2000
-S3 Savage 4
*Some, but not all, of the cards with the chipsets listed above have been
tested on Windows 2000. For Windows 2000 3D support, please refer to your
hardware manufacturer for 100% Windows 2000 DirectX 7a compliant drivers.
IMPORTANT NOTE: This product uses the Microsoft's DirectX technology requires
your system to have the latest Windows 95/98 drivers that fully support DirectX
7a.
III. Troubleshooting
IV. Keyboard Controls
Keyboard
IN SHELL
Previous Screen Escape
Accept Return or Space
Up Arrow Up
Down Arrow Down
Left Arrow Left
Right Arrow Right
Q Quit
IN GAME
Slide Numpad 8, V
Jump/Olly Numpad 2, SPACEBAR
Grab Numpad 6, B
Kick Numpad 4, C
Up Arrow Up
Down Arrow Down
Left Arrow Left
Right Arrow Right
Spin Left Continuous Numpad 7
Spin Right Continuous Numpad 1
Spin Left 180 Numpad 9
Spin Right 180 Numpad 3
Pause P or Escape
Joystick (default 10-button Gamepad)
Button 1 Kick
Button 2 Jump
Button 3 Grip
Button 4 Slide, Back
Button 5 Spin Left Continuous
Button 6 Spin Right Continuous
Button 7 Nollie/Spin Left 180
Button 8 Stance/Spin Right 180
Button 9 Camera Change
Button 10 Pause Menu
Specials:
Tony Hawk
(( Numpad 8 Overturn
(( Numpad 6 Sacktap
®( Numpad 6 The 900
Kareem Campbell:
(( Numpad 8 Nosegrind to Pivot
(( Numpad 4 Ghetto Bird
(( Numpad 6 Casper