Mod Maker is primarily a Source mod and tool launcher with productivity features to make it easier to mod for Source including: 2013 Mod Creation, Mod Shortcuts, Automatic Source SDK configuration, FGD editor, RES editor, Compiler, Mod Localization, RAD file editor, Steampipe packing, Installer and Patch file creation.
Mod Maker is primarily a Source mod and tool launcher with productivity features to make it easier to mod for Source including:
- 2013 Mod Creation
- Shortcuts for all your mod's important files and folders
- Automatic Source SDK configuration
- FGD editor / entity creator
- Drag and drop model compiling
- Mod Localization
- RAD file editor
- VGUI RES editor
- Chapter Maker
- Key Menu Editor
- Sound Scripter
- Steampipe packing
- Installer and Patch file creation
ModMaker is very much in a Beta state. I am releasing it here in the hope it will prove as useful to other modders as it has for me. See my ModDB blog for more information about ModMaker.
Version 1.6 adds a Key Menu Editor, which is intended to make it easier for you to add customer key bindings to your mod, allowing your players to bind their own keys to your mods custom commands.
1.6 also enables the Hammer, Model Viewer and Face Poser shortcuts for mods based on games that have those tools in their bin folders (eg Half-Life 2).
MM 1.6 improves the existing Chapter Maker feature by managing chapter titles as well as thumbnails and translations,
This version also includes fixes for the Make Installer feature where the installer would extract everything into the SourceMods folder, rather than the Install folder and another minor bug in the Make Patch feature that opened the Source folder, even when your patch was saved elsewhere.
Neat tool, great work!
This seems like a really useful tool, but is there any way to use this for valve's own games? (E.G. compiling models for a custom tf2 map)
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