Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.
Спасибо за модели))
незачто, хорошей игры)
Yes, you finally released it, thank you so much I like realistic stuffs
Great!
OH lawd <3
Loved it so much dude
thanks a lot
Great!
Are the destroyable houses and explosion effects PR vanilla stuff?
Yes!
roger
A new toy.awesome mate, really(10/10)
The damage and force of this AAV is hilarious. I can destroy a heli in a second. When i start shooting a tank or any other vehicle, it slides away like on ice. Is this the way it should be ?
Yes, it should, there is standard damage from tunguska, but you can change to more damage by changing the parameters in vanilla tunguska, find this line in the tunguska tweak file
ObjectTemplate.damage 7
and change the number 7 to whatever you want and save
It still does not work as i want it to work. Still do a lot of damage, even if i set damage to 0.1 and mindamage to 0.1. I also tried to change this on the other aa vehicles i downloaded here on moddb, like kamaz_pantsir for example. Nothing works. Every AA does a lot damage. I have no idea what else can i do
Check all AA you have, check all their damage.
Material types is the problem here.
This is the tweak from AAV_Type95
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 109
ObjectTemplate.detonation.explosionRadius 5
ObjectTemplate.detonation.explosionForce 0.8
ObjectTemplate.detonation.explosionDamage 40
ObjectTemplate.detonation.endEffectTemplate e_exp_30mm
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.radiusDetonateWithAirVehicles 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.gravityModifier 1.4
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 57
rem -------------------------------------
ObjectTemplate.addTemplate S_AAV_TYPE95guns_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/5/0/0
ObjectTemplate.material 42
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 15
ObjectTemplate.maxTracerScaler 35
ObjectTemplate.minTracerScaler 10
ObjectTemplate.tracerSizeModifier 18
ObjectTemplate.tracerTemplate p_tracer_g
ObjectTemplate.tracerConvergeDistance -1
ObjectTemplate.damage 30