Tag "Dev Diary"  (0 - 30 of 34,925)
Epic update Part 3

Epic update Part 3

News

This week we celebrate Mod DB's Mod Week 2024 with an amazing wallpaper pack of all of our upcoming Epic Units. We hope you all enjoy.

Dev Diary - Alone - Tribe - Holding the Fort 1

Dev Diary - Alone - Tribe - Holding the Fort 1

News

This week I worked on the 6th Mission - helping to defend a friendly Tribe from waves of goblins.

Dev sunday! - Weather, Sharks & overall progress

Dev sunday! - Weather, Sharks & overall progress

News

Finally back! This time we talk about the new weather system, some more terrain work and some other good visual stuff!... oh!....and sharks.

Who are the enemies in "Bureau of Contacts"?

Who are the enemies in "Bureau of Contacts"?

News

Less than a month remains before the release of the game on Steam and it's a nice time to tell more about the game enemies.

Eidolon Awakened - Dev Log #7

Eidolon Awakened - Dev Log #7

News

Announcing a demo version of Eidolon Awakening coming June 10th and an insight at a bunch of different improvements made to the game in preparation for...

Citizen Pain | Switch between enemies | Devlog 31/05/2024

Citizen Pain | Switch between enemies | Devlog 31/05/2024

News

When attacking, using the first-person view I think is a little easier to switch between enemies than the third-person view.

DD#174 The Psychedelic Cave, the Drug Dealer, and the Mushrooms

DD#174 The Psychedelic Cave, the Drug Dealer, and the Mushrooms

News

Summary of Week 173 1, Added more unique content when you bring Genzou as a teammate. 2, Add a new location in Katan: The Psychedelic Cave 3, Add 2 more...

Season 1 June update

Season 1 June update

News

The first larger update during season 1 will go live tomorrow June 1st just after 16:00 CET. New ship, new buildings, new production methods and balancing...

Local Avoidance

Local Avoidance

News

Continuing the arduous task of working out a good pathing solution for Assembly RTS, a real-time strategy game with deep customization mechanics, there...

Citizen Pain | Archers | Devlog 30/05/2024

Citizen Pain | Archers | Devlog 30/05/2024

News

Archers are weak enemies, you defeat them with a few attacks.

Vranygrai - Exclusive Gameplay Teaser

Vranygrai - Exclusive Gameplay Teaser

News

I'm thrilled to share exciting updates about my journey with Vranygrai this past month. I won awards at the Game Pitch Arena (Anifilm Festival) and Digital...

Citizen Pain | Last areas before the castle | Devlog 29/05/2024

Citizen Pain | Last areas before the castle | Devlog 29/05/2024

News

I am continuing to place mesh to replace the blockout, adding one of the last areas before the castle.

Dev Log #3 - Enemies

Dev Log #3 - Enemies

News

First Look at the Enemy Designs for Our Vertical Slice!

Announcement: A ship needs a crew.

Announcement: A ship needs a crew.

News

A new journey will start sooner. Our ship needs a crew.

Devlog No.7: UI - My Rosemary

Devlog No.7: UI - My Rosemary

News

A post about our newly available Figma Prototype, which you can try right now! More on info in the post itself.

Godherja 0.3.1 Patreon Patch Teaser

Godherja 0.3.1 Patreon Patch Teaser

News

The Patrons have begun testing out our next update!

Page Launch

Page Launch

News

Paramelancholia: first post - public launch - 026b - 28.05.2024

Citizen Pain | Environmental hazards | Devlog 28/05/2024

Citizen Pain | Environmental hazards | Devlog 28/05/2024

News

There are various environmental hazards such as the rolling boulder.

Sylvan 3# - Main Character - Lyanna

Sylvan 3# - Main Character - Lyanna

News

A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!

Level design progress + pics

Level design progress + pics

News

First level almost finished + minor development updates.

German translation, Linux support and new hat!

German translation, Linux support and new hat!

News

New Supper Banana! arrives with a new update! German translation, Linux support, new hat and more!

Dev Log April - May 2024: Militia Finale (Finally) Complete!

Dev Log April - May 2024: Militia Finale (Finally) Complete!

News

Prometheus Wept is a party and action point turn based RPG set in a near-future, post-digital Earth. The game offers hardcore squad-level combat, simultaneous...

Hidden mechanics of Power Play

Hidden mechanics of Power Play

News

Some info on the gameplay that might help you the next time you get swarmed by a bunch of Rats.

IMPORTANT ANNOUNCEMENT

IMPORTANT ANNOUNCEMENT

News

Announcement about the development of the mod "Universal Project Mod" //// Anuncio sobre el desarrollo del mod "Universal Project Mod"

Somber Home DevLog #9 -  Visual Effects

Somber Home DevLog #9 - Visual Effects

News

Hello fellas. Today we are showing the results of level lighting and how we used URP to add it to our game.

#8 - Outlawed Steel - DevLog

#8 - Outlawed Steel - DevLog

News

Short article about the development of Outlawed Steel, more specifically, the showcase of some 3D modeling we are curretnyl working on.

Rota: Kurofune - Week Two

Rota: Kurofune - Week Two

News

On this article, you can see what we have been working on, on the past week.

We Released to Linux and So Should You

We Released to Linux and So Should You

Feature

Our multiplayer trivia game, Robot Trivia Funtime, is now on Linux. Supporting a new platform is extra work, but there are good reasons to do it.

China Update: The Steel Torrent

China Update: The Steel Torrent

News

Hello Generals! We are back, this week exploring some of the changes we've made to some of the Chinese Factions staples.

Botanic Devlog #1

Botanic Devlog #1

Feature

First devlog for my game project, Botanic. It's gonna be an isometric roguelike, but for now its just a rat.

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