Hello everyone,
I'm excited to present the preview video of Era One. As the team behind the Complex mod, we have dedicated years to enhancing the gameplay experience of Homeworld. Now, we are thrilled to announce that our project has reached an advanced stage, thanks to the success of our Kickstarter campaign.

We would like to express our deepest gratitude to all the passionate fans of Homeworld who have supported us throughout this journey. Your encouragement and enthusiasm have been instrumental in bringing Era One to life.
We invite you to watch the preview video of Era One. We hope you enjoy this content and that it showcases the dedication and effort we have put into this project.Thank you once again for your support, and we look forward to sharing more updates with you soon.

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In the video, we can see how players will be able to customize their own ships using assembly modules, build stations, warships, bases, and even cities in space. The game features three predefined ship classes (fighters, machine guns, and warships), but players can also build huge modular warships independently from the main base.

The video also shows the game's research system, which allows players to upgrade their fleet and individual ships up to five levels. An innovative system also allows players to evolve by collecting space debris from the destroyed ships of other players. This debris is unique and players must destroy enemy ships to obtain certain technologies.

The game also features three types of resources: carbon asteroids (common), metallic asteroids (rare and capacious), and siliceous asteroids (very rare and very capacious). Players must manage the collection and storage of resources and, in the later stages of the game, will have access to advanced mining technologies.

The player's fleet and base can expand freely, but players must be careful about their needs. An evolved base requires a large population and players will need to expand crew quarters. Weapons, shields, and modules require energy and players will need to build reactors to power them.

The command center can transmit energy to surrounding structures and can also build independent deployers that can in turn develop independent command units such as outposts, stations, and warships.

An armor system allows players to make their base and ships more resistant. Each ship or module can be damaged and, if destroyed, generates recoverable wrecks.

The video also shows direct ship piloting and the different game modes, ranging from frenetic matches to epic battles on huge maps.

Era One will be released in early access on Steam in September 2024 and will continue to be developed in the future.

Have a nice vision, I attach the changelog for Build 4, for those who want to check the development progress.

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# Dev Build 0.4.8 Release Notes

## Graphics
- Complete port to Unity's High Definition Render Pipeline (HDRP)
- Ultra HD textures
- Atmospherics (Volumetric fog and lighting)
- Custom procedural Skybox system

## Effects and environment
- New engine and weapon VFX and SFX
- New and improved Explosions
- Asteroid Explosions
- Enviromental combat and harvest effects

## Performance
- DOTS implementation of path finder navigation grid
- Multi Threaded implementation for bullet management
- Combat performance optimizations
- UI performance optimizations
- Custom dynamic layout system for Unit Boards
- General code and heap allocation optimizations

## Features
- Visibility and Fog of war system based on "noise" and Sensor strength
- Radar component refactoring with Visual and Sensor ranges
- Better Patrol routes system and Waypoint interactions
- Navigable Sensors mode
- Interactive Minimap
- Ability system and new abilities (EMP, Sacrifice, Boost)
- Command Cube is now a fully operational and movable Command Center, simplified station deployment process
- Dynamic Damage system and Wrecks for all modules and units
- First Blueprint system implementation
- Pirate Faction Stations
- Armor stat implementation and armor module effects
- Destructible asteroids with harvestable remains
- Compound stations colission with other stations and asteroids
- Completed Quick Focus navigation buttons implementations
- Research system improvements and advancements
- Game speed can now be adjusted

## Modules
- Mine deployer module
- Sensor Array module that increases the Command Center's radar range
- New pipe modules

## Weapons and subsystems
- Pulsar
- Plasma
- Mine
- EMP
- Gatling Gun
- Sacrifice

## Units
- Light Corvette
- Light Frigate
- Missile Frigate
- Sensors Drone functionalities

## UI & Interface
- Help and information tooltips
- Automatic construction requirements information
- Selection panel information
- General UI clarity improvements
- Research panel redesign

## Settings
- Keybind configuration system
- UI Settings (boards, transparency, sensors mode personalization)

## Gameplay
- General game balancing for modules and weapons

## Coming in Dev.Build 5
- Enemy Player AI (Player vs CPU)
- Save system
- Procedural map generation
- Building system expansion (Building on asteroids)
- Hyperspace system
- Dust clouds and radioactive clouds (Volumetrics)
- Cloaking system
- Ion weapons
- Remote weapons facility
- Biominers
- Fusion modules (Resource generators)

Complex 9.1

Complex 9.1

News 5 comments

This is the first update of the 9 series, and the decade for the Complex Mod.

Complex 9.0.1

Complex 9.0.1

News 16 comments

This is the first release of the 9 series, and the decade for the Complex Mod.

Complex 8.4.3

Complex 8.4.3

News 9 comments

Complex 8.4.3 released, further tuning and many improvements on the 8 series.

Complex 8.3.3

Complex 8.3.3

News 4 comments

11/28/2012 Complex 8.3.3 released, more then an update of the 8.3

RSS Files
Complex 9.1

Complex 9.1

Full Version 56 comments

This is the first update of the 9 series, and the decade for the Complex Mod.

Complex 8.4.3

Complex 8.4.3

Full Version 37 comments

Complex 8.4.3 released, a new massive update for the project Complex, a lot of new features and improvements in this release.

Homeworld 2 Complex 7.4.4

Homeworld 2 Complex 7.4.4

Full Version 17 comments

Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion...

Post comment Comments  (0 - 10 of 577)
Nakaza
Nakaza - - 8 comments

This for the remastered or classic?

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Guest
Guest - - 692,078 comments

This comment is currently awaiting admin approval, join now to view.

Ylvigrad
Ylvigrad - - 100 comments

What is this mod. Where can I view features that this mod offers?

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Guest
Guest - - 692,078 comments

Can someone help me? How do I add this mod to my game... just dug out my old copy of HW2 and I'd like to try this. Thanks guys.

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yk123
yk123 - - 195 comments

The vgr 's Dreadnought model needs to be replaced ,because so ugly and not harmonious with others
.The Dreadnought model has flaws - plane is not smooth

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Guest
Guest - - 692,078 comments

I bought a new UHD monitor. I cant play complex in 3840x 2160. Does anyone have a solution.

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UnseenLegend
UnseenLegend - - 360 comments

for changing your resolution.
go to your homewolrd.exe witch is connected to homeworld 2 complex.
then richt click on homeworld.exe on properties
find target and add this "-w 3840 -h 2160

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Beghins Creator
Beghins - - 62 comments

Complex 9.1 is also hosted on Steam and it will be constantly updated there.
Log and subscribe if you want to stay updated on the project.
Thank you, Beghins.

Steamcommunity.com

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Guest
Guest - - 692,078 comments

will homeworld complex be converted to homeworld remastered?

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shanewallis123
shanewallis123 - - 48 comments

Hey, ive been thinking for homeworld remastered, since gearbox have suposedly removed alot of old modding restrictions is that all of the modders/mods for homeworld should make a 'multiverse' or 'super mod' which has all the factions/units from all/most mods

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