Escape from a castle occupied by enemy forces. Use your charm, strategy thinking and outsmart your enemy, while attempting to return home. Don’t get into soldiers’ field of view. Distract soldiers with decoys and move along.

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Dev Blog 21, More textures!

News

Hello evryone.

Today´s focus are more textures, we have texured plenty more elements for the level and we are going to show you them. Hoping that ina few days we will have all these textures in the game engine.

Render6 1


Here we have the flag that will have cloth simulation in the game.

Render7


Here we have a trash can, some decoration so the level feels more alive.

And finally we have the lamps and plates, if you notice the table they are sitting on is an unfinished texture as well we hope to show next time alonside some other things.

Render8


Check out our Youtube.

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Check out our previous posts here.

As always we hope you have enjoyed and we hope to see you in a couple of days, we will have more textures to show you as well as some more programming news about acessibility/quality of life changes and some improvements regarding performance and stability.

Dev log 20. Major Alvega, Textures

Dev log 20. Major Alvega, Textures

News

Today we bring you some work we did on textures for our game Major Alvega.

Dev log 19. Major Alvega, Enemy vision

Dev log 19. Major Alvega, Enemy vision

News

Today we want to show you some of the final touches of our game in tyerms of modelling.

Dev log 18. Major Alvega, Enemy vision

Dev log 18. Major Alvega, Enemy vision

News

Today we want to show you some progress regarding our game, the enemy vision system is almost complete and we added some cloth simulation as well.

Dev log 17. Major Alvega, more art

Dev log 17. Major Alvega, more art

News

Today we will show you some more art regarding our game, the map is now almost fully complete.

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