A massive demonic invasion has overwhelmed the Union Aerospace Corporations' (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to Hell and back in an epic clash against pure evil.
Built on a revolutionary new 3D graphics engine, Doom III draws you into the most frightening and gripping 3D gaming experience ever created.
Dripping with atmosphere and changing the look of 3D games forever, Doom III features realistic physics, 6-channel surround-sound, and real-time dynamic lightingand shadows that create and environment of ever-changing fear and uncertainty. Compete in vicious multiplayer action where light, shadows, and a totally dynamic world can be used to your advantage or peril.
New features added:
Fixed DB Shotgun Raise Sound (now uses its own unique raise sound).
Fixed Hellknight's Plasmaburn Decal (now uses "bfg_wallmark").
Better enhanced custom Chainsaw textures.
Enhanced Plasmagun Plasma-Vent Glow.
Added "Better Balance Patch" features into main pack.
Further enhanced overall visuals (via: included config file).
Added "High Immersion FOV" (optional add-on).
Video sample with "High Immersion FOV" Add-On below:
Images captured with "High Immersion FOV" Add-On.
Having exploded your way deeper into the facility, the search for Calloway continues. Memories from the past prove to be as troubling as they are helpful...
This is special update for the day I'm writing this on (April 1st). It addresses so many (non graphical) issues like how easy is the game or how stupid...
Same Overdose V2 experience: now with better system compatibility, faster load times & much less space required.
The Dark Mod 2.12 brings incredible performance gains, Smooth controls, a new Turret entity, and a full set of AI subtitles!
This new update adds improved normalmaps, fixes bugs and upscales the Resurrection of Evil campaign
This Add-On significantly enhances the FOV (for better immersion), without causing weapons on screen to appear warped or too far from player view. Included...
Converter of old Doom maps to maps for Doom 3, made from QuakeDM sources.
This file includes 7 packs full of textures that you can use freely in your projects. All of them are provided in TGA format with, when applicable, their...
My multiplayer map for Doom 3 created in graveyard setting
My multiplayer map based on original 'commoutside' map. I have implemented a day and night cycle on this map.
Resolution setting is broken for me I can't seem to change it no matter what. Even with the Bad quality fix (cfg) applied it doesn't help. Very peculiar because I remember not having this issue with Episode 2. Been waiting patiently to play this but the incorrect resolution makes the graphics very ugly. I hope there is a solution
Всех с Новым Годом !!!!!!
DO YOU WANT TO PLAY DOOM INSIDE OF AGE OF EMPIRES?: Age of DOOM stand-alone mod is the remake of Doom in the Age of Empires 2 game engine. Age of DOOM is both tactical shooter and isometric shooter game along with “Point and Click” method.
CLICK HERE: Moddb.com
This was my introduction to Doom (as in the first one of the series I ever played).
Kind of dated in some parts, but is still an enjoyable and memorable game.
This game obliterated the opposition when it was shown in 2002, simply unbelievable graphics for the time. Despite not remembered fondly nowadays I still love it. It's a bit tech demo-y sure, but that doesn't mean there isn't a game here. There sure is and it's a pretty good one.
I ask those who keep saying "this isn't Doom", how else were they going to evolve the game going forward? Half-Life's design easily allowed building on top of it, so HL2 continued the formula, what did Doom have beside cleaning levels from monsters and key hunting? Did you expect to roam outlandish levels, shooting monsters and looking for colored keys in the year 2000+? Of course they were going to make it a story driven FPS with horror elements, this was about demons and hell right?
Then Doom 2016 comes out, it's the complete opposite of Doom 3 and those same people dislike that game too! No matter what path the developers take there's a crowd that cannot be pleased when it comes to modern Doom titles, lucky for those guys there are still very high quality mods coming out to for the original Doom / Doom 2 even today.
As for me, I've yet to see a bad Doom game.
I have to ask: has anyone ever attempted to port vanilla textures and sounds over to BFG Edition? I like the source ports for it, but it hurts my senses still seeing the compressed textures and audio where it shouldn't be when even mods don't quite cover everything.
i think H3llBaron is working on a retexture pack for BFG...
Wouldn't it be enough to load the vanilla data with the BFG exe?
Haven't tried it, but I'm not keen on it working since the modified engine handles assets differently from vanilla idTech4.
Are you talking about .pk4 and .resources files?
The .pk4 file is just a zip file, so you can unzip it and extract the raw contents.
You can load the raw contents with the BFG exe.
Gave it a try, but it's not that stable and the results aren't what I was expecting. Doesn't really replace all of BFG's textures. If it does, it just comes up looking flat. Sounds also go missing with the new audio rendering. I'm not an expert in much of it, so I don' think I'll be able to clean it up for use.
Sorry to have taken up so much of your time for nothing. Indeed, the BFG exe does not seem to be able to read old files.
BTW, I found a way to load old textures in the BFG system.
You can use RBDOOM3BFG(https://www.moddb.com/mods/rbdoom-3-bfg) for it. This will automatically convert and load old textures.
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I think I could probably convert most of the sound files. Though for some reason, the title screen sound beeps strangely...
At least I confirmed that the weapons and imps sounded fine.
That is what I used, so I don't think that's the solution.
Really? Darn, things seem to be more complicated than I thought.
If you could give me a list of textures and sounds I could convert them myself.