In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!


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Hello everyone! It's been a while since 0.35 came out so i have decided to add the newest version of Tiberium Chaos for Kane's Wrath. I'm hoping most of you will enjoy the content and maybe leave a review.

This updates bring new costly Support Structures, Air Epic Unit expansion, announcements on a subderived version of Tiberium Chaos and balance changes.

Global

  • Overlord Wrath's Tiberium fields are greatly enhanced for improved gameplay such as supporting teammate with a suitable field if they ran out of tiberium.
  • NOD's Tiberium Seeding is also improved with extra cash when it drops
  • Harvesters have their geometry reduced to smaller propertions in hopes that it clears up the harvester bugs, but i don't gurantee it clears the NOD Harvester freezing.
  • Defensive towers have enhanced damage to shoo away hostile forces fighting over the area

GDI

arcus

  • the GDI Arcus is now available as after getting a space command uplink trainable at the airtower.
    • Sheriff Arcus - ZOCOM's variant of the arcus with no changes except it fires sonic grenades instead of rockets. It serves as a Air Epic Unit like the Discordia Pathe and is a direct response to the NOD leviathan.
  • GDI MARV gets railgun mini turrets instead of sonic as it doesnt fit them but packs more punching power

HammerheadSpot

Hammerheads gets a searchlight! how cool? The mounted rocket pods beside the chaingun is now usable for their own standard. With the following configuration of each hammerhead explained here,

  • GDI Hammerhead
    • 2x Chaingun (Upgradeable)
    • 2x Rocket Pods (Upgradeable)
  • ZOCOM Hammerhead
    • 2x Chaingun
    • 2x Sonic Cannon (Upgradeable)
  • Steel Talons Hammerhead
    • 2x Rail-cannons
    • 2x Rocket Pods Enhanced

Treasury

  • GDI Treasury! this is their T3 Support Structure providing boost to their economy and vehicle speed.
    • ZOCOM and Steel talons Exodus Power Station - Same Boost but uses the Tiberium Processing Plant


ZOCOM

"Woe to the people in the red zones, where the fierce glint of blue fades. They are known to all as ZOCOM. But fear not my child, for they are as blind to their true purpose as they are to their own flaws."

Don't let a poem writer do mods, like seriously.

ZOCOMFacto

YAYAYAYA! ZOCOM gets their respective Teal colored theme to fit their role as "Support", probably. Tho do note that this is still a work in progress and infantry are still yet to be colored. Some buildings/units colored textures might return to normal if they get damaged or reallydamaged.

Watchtowers will receive a simple searchlight, doesnt turn downwards tho, but is cool. The Sheriff Arcus in here is also colored to match.


Steel Talons

SuperRialguns

Purple and White railguns! or Particle cannons or whatever. Only applies to these units featured, (the kodiak too but not arcus) the MK II receives it by default but the AA railgun shoots normal railguns. the Next version will be containing a new upgrade replacement for Steel Talons called "Supercharged Railguns" as a more powerful variant to the standard railgun.


NOD

leviathan

  • NOD Leviathan, Another Air Epic Unit to counter massive group formations and divisions with its massive artillery cannons and burn damage. It also features 6 drones to help out against air units but the leviathan itself is pretty fragile.
    • EMP Leviathan - a Marked of Kane derived variant of the Levi using EMP centered attacks locking them for 3s each strike but loses the DoT burn damage.

The NOD scorpion tank has been changed to the TE Model better fitting a proper tank as a dude in the same compartment with the turret is a no no tho Black Hand won't receive the retrofit.

Salvation

  • Tower of Salvation - NOD's T3 Support structure offering increased Max HP and Rate of Fire to all ground units of NOD
    • Tower of Resilience - Marked of Kane's support structure featuring EMP immunity for its ground vehicles and increased Max HP of 10% more than the NOD's Tower of Salvation



Black Hand

  • Thermo Salamander has been added to its arsenal along with the standard leviathan. the Thermo Salamander like it's name suggest applies burn damage to the target for 4s and deals extra damage against buildings.
  • Thermo Flame Tank, the Beloved flame tank has been moved up a tier and has better range by 25 compared to the normal variant. It still comes trained with veteran status so have fun burning those GDI zone troopers!

Marked of Kane

MOKCommando

  • Marked of Kane Cyborg Commando - Who doens't love this guy? this variant is less powerful than the one in mods like TE or Firestorm but has a wider EMP radius effect and stuns pretty darn long

Siren

  • Marked of Kane Venom MK-II - an Anti-Tank variant of the NOD Venom since MOK lacked accurate vertigos, this is the answer to it. Powerful Tri-part laser directly taken from the redeemer but more compact with reduced aspects but packs the firepower even against air with upgradeable rocket pods.


SCRIN

starship

  • SCRIN Starship - a Superheavy capital ship of scrin armed with multiple AA Plasma Disc Launchers, 1x Pulse Cannon and 1x Heavy Rust Disc launcher firing heavy discs with DoT damage. It is the best Air Epic Unit when it comes to defending itself thanks to it's high alpha ratio easily able to taking down NOD Leviathans and GDI Arcuses with a good fight but struggles dearly against Discordia's much more armored Pathe
    • Reaper-17 Decimator Starship - Reaper-17s variant of the starship dealing more rust damage aka DoT damage compared to the normal one

EvolvedColumn

  • SCRIN's Evolved Column - This support structure gives scrin much better shroud/fog clearing and speeds up the units quite a bit but does not provide anything else
    • Reaper-17's Imperial Column - Reaper-17's vairant of this column being much harder to take down and has a recyler with the same range and recylle percentage as the Hexapod itself. It provides Rate of Fire boost instead of the mere Speed and Shroud Clearing.


Discordia

typhoons

  • Discordia Typhoons - a Mix between a firehawk and the vertigo bomber, it has the flexibility of switching loadouts, high speed rivaling the firehawk, and alpha damage of the vertigo but lacks armor and hp, no strato or gimmick and only the trademark upgrade to speed it up. It does come with a built-in reflector dishing back 0.5% - 0.8% relative to the target's damage base.

Support Power :

rocketshowdown


  • Rocket Showdown - a Improved version the Orca airstrike, summoning 3 Typhoons to bombard the area with AP Rockets

DefensiveApp


  • Defensive Apparition - Scans the entire map for any defense

Upgrades :

cnc3ep1 2024 06 11 20 01 53


  • Sonic Amplifiers - Upgrades the Zumwalt, Thresher and Kronos with Sonic Propelled Shells

cnc3ep1 2024 06 11 19 59 27


  • Carnage Protocol - Upgrades the Destroyer with Particle Laser (Will be available for more units) enhancing their 155m cannons

ThermiteRounds


  • Thermite Rounds - Upgrades the Buckshot and Tempest AA with Thermite Rounds , enhancing their damage output.


Discordia's Recolor is still unfinished but part of it is slightly recolored, i'm sorry for that.

Note : I'm also planning to start another project of Tiberium chaos as a lite or port either for KWs or TWs but thats still a drawing board idea. As i'm still in school, mod progression will be very slow or stopped briefly at times so bear with me but i will not abandon this mod until i say so, unless i die then i might.


For the closing, i just want to thank these creators for the suggestions, bug fixes, balance changes decision and more.

Bye Bye, I Love You :3

0.35 Balance Update Summary

0.35 Balance Update Summary

Tiberium Chaos

A smaller scale update for tiberium chaos featuring balance changes and 2 new units.

0.3B DSC Summary and 2 New Units

0.3B DSC Summary and 2 New Units

Tiberium Chaos

Basic summery of the 0.3b Alpha Update with detailed descriptions of DSC this time.

Kane's Chill Beta Release

Kane's Chill Beta Release

Kane's Chill 1 comment

I present to you, the last stable version. Yes, guys, the mod is almost finished and you can now play it.

Mod Summary

Mod Summary

Kane's Chill 2 comments

The only purpose of this mod is to fill all the gaps in KW. The changes were supposed to make the game both more aesthetically pleasing and more accurate...

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Tiberium Chaos 0 4

Tiberium Chaos 0 4

Tiberium Chaos Full Version

New version for tiberium chaos! enjoy the content in this

Tiberium Chaos 0.35 (OUTDATED)

Tiberium Chaos 0.35 (OUTDATED)

Tiberium Chaos Full Version

Balance Update for Tiberium Chaos 0.35 Alpha released

Tiberium Chaos 0.3b Alpha (OUTDATED)

Tiberium Chaos 0.3b Alpha (OUTDATED)

Tiberium Chaos Full Version

Version 0.3b Released with more new content for DSC

Kanes Chill 0.92

Kanes Chill 0.92

Kane's Chill Full Version 2 comments

The last stable version. Launch using the WrathEd Mod Launcher.

Tiberium Chaos 0.2 Alpha (OUTDATED)

Tiberium Chaos 0.2 Alpha (OUTDATED)

Tiberium Chaos Full Version

Old Stable for the Tiberium Chaos Mod, lots of stuff i didnt mention here so you can find out with this.

One Vision 23.9-2 Ru

One Vision 23.9-2 Ru

One Vision - Russian localization Full Version 10 comments

Устранена критическая ошибка.

Post comment Comments  (0 - 10 of 92)
Guest
Guest - - 695,067 comments

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Fry_Kickstart
Fry_Kickstart - - 342 comments

Are there any cool mods for the "Kane's Wrath" campaign? Adding new, cool and interesting units? Or even rework the campaign itself? That "slow down" the game / rework the " urban combat"? Can you recommend something?

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Steamroller99
Steamroller99 - - 319 comments

Can't exactly rework the campaign with mods as the world builder is stupid.

It isn't accepting new additional units from mods, so unless someone finds a backdoor to this problem reworking the campaign won't be a problem.

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Guest
Guest - - 695,067 comments

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alirezaxc2
alirezaxc2 - - 35 comments

what this the game has encountered a serious internal eror and will now quit 11 address wen i lunch mod this eror

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Steamroller99
Steamroller99 - - 319 comments

First of all turn the model detail to high to do this launch the vanilla first after doing this you can open second install 4gb patch

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nuruddinshah52
nuruddinshah52 - - 469 comments

Scrin Rebalances
Hmmm

Disintegrators have had fairly large changes, they have a much larger range, deal more damage... but infantry now have a "damage resistance" to disintegrator lasers and the disintegrators fire slower.

So it can somewhat fight Infantry but this more Anti-Armor in general?

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Burakkuhāto
Burakkuhāto - - 438 comments

Wrong place to post, ^^ but yes. Disintegrators can no longer be used to Steamroll everything, as infantry have heavy resistance to the lasers.

However it does make them more effective versus tanks and APC / Anti-infantry type vehicles as they can fire earlier.
Its essentially a tradeoff making them similar to Rocket Soldiers of other factions, but making them very vulnerable to infantry.

Basically it gives Disint Spam a proper counter other than "just kite them".

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The_Nazgul
The_Nazgul - - 392 comments

A 9.4 rated mod focussing on balance for my beloved Kane's Wrath??!
WOW how did i missed this all these years:|

Maybe kane needs to feel my power again after all!
Downloading...

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guest257351
guest257351 - - 14 comments

does this work with version 1.09?

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m3tro
m3tro - - 128 comments

guest257351, the latest official KW version is 1.02, not a 1.09, probably U mistaken with TW version.

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