Fixing problem after Half-Life 2 games series update with SteamPipe

Posted by on - Basic Starting a mod

Open folder ...\Steam\SteamApps\sourcemods\Depot\

Open file "gameinfo.txt"
Delete everything inside

Someone wrote: "GameInfo"


game "Depot"

// title "Depot"

type singleplayer_only

gamelogo 1

developer "LexxoR"

developer_url ""

icon "resource/game"



SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2).


// The code that loads this file automatically does a few things here:


// 1. For each "Game" search path, it adds a "GameBin" path, in \bin

// 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end.

// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.

// 3. For the first "Game" search path, it adds a search path called "MOD".

// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".



// Search paths are relative to the base directory, which is where hl2.exe is found.


// |gameinfo_path| points at the directory where gameinfo.txt is.

// We always want to mount that directory relative to gameinfo.txt, so

// people can mount stuff in c:\mymod, and the main game resources are in

// someplace like c:\program files\valve\steam\steamapps\half-life 2.




// First, mount all user customizations. This will search for VPKs and subfolders

// and mount them in alphabetical order. The easiest way to distribute a mod is to

// pack up the custom content into a VPK. To "install" a mod, just drop it in this

// folder.


// Note that this folder is scanned only when the game is booted.

game+mod |gameinfo_path|.

platform |gameinfo_path|.

// We search VPK files before ordinary folders, because most files will be found in

// VPK and we can avoid making thousands of file system calls to attempt to open files

// in folders where they don't exist. (Searching a VPK is much faster than making an operating

// system call.)

game_lv hl2/hl2_lv.vpk

game+mod ep2/ep2_english.vpk

game+mod ep2/ep2_pak.vpk

game |all_source_engine_paths|episodic/ep1_english.vpk

game |all_source_engine_paths|episodic/ep1_pak.vpk

game |all_source_engine_paths|hl2/hl2_english.vpk

game |all_source_engine_paths|hl2/hl2_pak.vpk

game |all_source_engine_paths|hl2/hl2_textures.vpk

game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk

game |all_source_engine_paths|hl2/hl2_sound_misc.vpk

game |all_source_engine_paths|hl2/hl2_misc.vpk

platform |all_source_engine_paths|platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing the gameinfo.txt file

// as the first "mod" search path (after any user customizations). This is also the one

// that's used when writing to the "mod" path.

mod+mod_write+default_write_path |gameinfo_path|.

// Add the HL2 directory as a game search path. This is also where where writes

// to the "game" path go.

game+game_write |gameinfo_path|.

// Where the game's binaries are

gamebin episodic/bin

// Last, mount in shared HL2 loose files

game |all_source_engine_paths|episodic

game |all_source_engine_paths|hl2

platform |all_source_engine_paths|platform




Save the file and restart Steam client.


I installed the mod yet don't have DEPOT in my source mods. :/

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