Post tutorial Report RSS Walkthrough - The Seed

Hi guys. Some people were having difficulty to end this mod, so i'm making a walkthrough. Hope you like it. :D

Posted by on - Basic Other

01 - Village (Vila.map)Just walk to the next map. Search for dead trees.

02 - Castle Entrance (Entrada_Castelo.map)Search for a door, and for a secret passage behind some barrels. Then, search for a little door in one of the castle walls.

03 - Storage (Deposito_1.map)Look for a liquid trail on the floor that leads to a chest. Take the key, then open the locked door. Take the crowbar in the ground.

04 - Main Hall (Salao_Principal.map)Take the ladder in the fountain and open the biggate by using the lever near the fountain. Go to a storage inside the big gate, then open the chest with the crowbar. Take the dinning hall key at the second floor.

05 - Dinning Hall (Salao_de_Janta.map)
Move the cabinet in one of the rooms to find a secret passage. Use the crowbar in the two barred doors. You can open the hatch in the ceiling by removing the painting in the wall and using the lever.
After you opened the hatch, use the ladder. Take the needle in one of the tables at the laboratory and go back to the Main Hall.

06 - Main Hall (Salao_Principal.map)
Use the needle in the level door " Archives ".

07 - Archives (Arquivos.map)
Find a key and open the room. Interact with the cabinet, then search for a button in one of the shelfs. Combine the hammer with the chipper and use it in the padlock ( If you can't combine it, use the hammer in the padlock. )

08 - Main Hall (Salao_Principal.map)
Go to the " Garden " level door.

09 - Garden (Jardim.map)
Use the needle in the locked door. Open the hatch and use the ladder. Take the lever and put it in the movable door. Find the rocks and use the hammer and chipper or the stone hammer. Don't try to bug the map by jumping. Take the mineral.

10 - Dinning Hall (Salao_de_Janta.map)
Go to the laboratory in the 3 floor and put the damascula inside the little door in the machine. Put the glass jar in the machine, then pull the lever. Take the mixture and heat it in the fire. Put the powder and it will be finished.

11 - Main Hall (Salao_Principal.map)
Since the history has two roads, i will name then " Road 1 " and " Road 2 ". The " Road 1 " is the road of the big gate, and the " Road 2 " is the garden road. Place the explosive in front of the road you want and back off.

Road 01 - Elevator Hall (Salao_Elevador.map)
Put barrels in the pressure plates to open the door. Search for a hatch in the ceiling and climb in it using boxes. Wait for the brute smash the door then take the lever in the room of the hatch and turn on the elevator using it. ( The place to put the lever is in the same place you hide from the brute )

Road 01 - Prison Entrance (Entrada_Prisao.map)
Unlock the key with a dead body in a table and take a glass jar. Fill the glass jar with oil ( there's a broken pipe in one of the rooms ) then unlock the upstairs door. Pull the Oil Flow lever twice, then pull the Rope Control lever and then the Bridge Control lever. Now use the oil in one of the levers near the bridge to unstuck it.

Road 01 - Prison (Prisao.map)
Use the crowbar in the planks to open the door. Take the drill part and assemble the drill in the infected room. Use the drill in the cell's door and take the 3 keys to unlock the cells. Unlock the grunt cell and follow him. Jump into the hole and you will find yourself in a complex of cells. One of the walls have fragile bricks, search for then. Take the key and get out.

Road 01 - Old Labyrinth (Velho_Labirinto.map)
Use the needle in one of the doors to open it. Use the glass jar in the acid and use the acid in the web. Search for an iron bar in the room you've discovered and break it. Go to the corpses room and use the iron bar in the pipe to take the key. Once you've take the key, go to the grunt room and drag it's body to a pressure plate. It will open a door.

Road 01 - Old Labyrinth 2 (Velho_Labirinto_2.map)
There's not much to say. Just run and use the planks to pass through the abyss.

Road 01 - Sanctuary (Santuario.map)
Take the key and the door will lift. Go to a room with pigs on the ceiling and take a bucket. Search for water anywhere and use the water in the fireplace to take the key. Use the key in one of the rooms and take the rod. Then, go downstairs and use another bucket of water in the overheated machine. Take another rod ( The one that was in the room blocked by the steam ). Now, search for a machine room and turn the wheel to change the steam frequency. Jump in the right hole and take the last rod in a chest. Open the gate and use the key in the door. Take the dagger and banish the monsters. Go down through the chain.

Boss - Final (Final.map)
Use the banishment dagger in the slimes with a light above. Then, use the banishment dagger in the seed where the fire fades. Repeat until it's done and get out when the avalanche begins or stay if you want.

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Road 02 - Castle Halls (Halls.map)
Take the book at the crashed ceiling room and take the key under it. Open the museum and interact with the doors inside it. Take the hammer and use it in the upstair's barrage. Take the key and open the door that lead at the quarters.

Road 02 - Quarters (Alojamento.map)
Take the key in the clothes at the 1 floor and open the upstairs. Use the crowbar in the cabinet. Search for the 3 ingredients around the map and get out.

Road 02 - Castle Halls (Halls.map)
Use the ingredients in the recipient at the poisoned room. Search for a wheel that open the door in one of the rooms.

Road 02 - Quarters 2 (Alojamento_2.map)
Nothing to say, really.

Road 02 - Storage (Hidden Lab) (Laboratorio.map)
Search for a secret passage behind some barrels. Go down in the sewers, then go up in another stair and search for a key. After you find it, go back to the hidden laboratory and unlock the door. The code to drain the water is 2153.

Road 02 - Sanctuary (Santuario.map)
Go to a room with pigs on the ceiling and take a bucket. Search for water anywhere and use the water in the fireplace to take the key. Use the key in one of the rooms and take the rod. Then, go downstairs and use another bucket of water in the overheated machine. Take another rod ( The one that was in the room blocked by the steam ). Now, search for a machine room and turn the wheel to change the steam frequency. Jump in the right hole and take the last rod in a chest. Open the gate. Go down through the chain.

Post comment Comments
gamee420
gamee420

**** road 1 and **** drill and **** door with flesh in door lock -.-

Reply Good karma Bad karma+1 vote
xTenshi
xTenshi

110% of these tips don't even work.

Reply Good karma Bad karma+1 vote
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