LGNPC - Dialogue Only
Adds less generic dialogue responses that help define an NPC's personality.
Visible Mournhold Temple
Makes the Mournhold Temple spires, as well as the Palace, visible from all Mournhold locations.
Mountains of Mournhold
This mod adds a mountainous landscape behind the walls of Mournhold.
Frostmoth Repaired (note that this is not compatible with Solstheim Tomb of the Snow Prince)
This plugin repairs the walls of Fort Frostmoth as the Bloodmoon main quest progresses.
Introduces new limitations to Morrowind's skill training system.
Scroll down the list and find 'Training Limit'. My advice is to pick the esp which allows you to take 5 paid skill training sessions per level.
Lower First Person Sneak Mode
Makes it easier to tell wheater you are in sneak-mode or not.
Let's you skip the tutorial and spawns you in front of Sellus Gravius.
Better Dialogue Font
A high resolution replacer for the Magic Cards font, used in most of the UI - menus, dialogue and the journal.
Shrines - Restore Health and Cancel Options
Adds the option for the players to receive healing from both Temple and Imperial Cult shrines.
This simple tweak for Morrowind adds a bit of lead time to thunderclaps after lightning strikes for additional realism.
This plugin adds a visual effect to all vanilla flies sound emitters.
This plugin adds a visual effect to all vanilla cave drip sound emitters.
Free the Slaves
This mod mod allows you to unlock slave's bracers with lockpicks, scrolls and unlock spells.
Advanced users only (requires latest MGE XE and MWSE)
Adds more functionality to the UI.
Adds a Fallout 4-style quick loot system to Morrowind.
Adds more detailed item descriptions.
Realistic Movement Speeds
Adds more realistic strafing and backpedalling numbers.
Adds a dynamic difficulty as the player levels up or moves through the world.
Allows highlighting and hiding quests in the Journal questlist.
Adds tooltips with the effect's name to shrines when hovering over the different options.
More Attentive Guards
Adds more realistic guard behaviour.
Makes followers actually follow you.
Makes changes to the way harvesting works, with autoloot!
Makes the radius of handheld light gradually diminish and eventually go out when the light extinguishes.
Makes several changes to how marksmen work.
Adds an ownership indicator when looking at owned objects.
Character Sound Overhaul
Adds new dynamic sounds to the world of Morrowind.