I've been extremely busy on developing this game, and in the last couple of weeks, I've accomplished some things worth noting:
- Studying the Rage engine
- Making tutorial videos
- Starting work on a racing level
- Compiling Icedtech MD6 exporter and fooling around with the models.
- Completion of a few weapon models in lightwave and a few new pieces of concept art around levels, weapons and much more. This will all be included in the next post.
- Creating a website.
However, in this post in particular, I wanted to give back to the community, and spread some of the knowledge I've been learning over the past little while. I've uploaded a few videos that give demonstrations of the features of the Rage toolkit and walk users through the locations of directories and then how to make a functioning map that uses assets from these directories in the form of lights, colored lights, models, sky, water, particles, and foliage.
In the next couple of videos after this, I will post tutorials on how to create terrain in lightwave import it, how to convert models to bm6, animate them, and use def files to connect textures. I will also demonstrate how to create a terrain file in common modelling programs and then we will be adding foliage and clipping to it in Megaedit.
A couple of high res images from the engine of levels demonstrated in the three tutorial videos:
much appreciated what you are doing with these tutorial videos. keep them coming. also excited about your mod. regards.
More coming soon. Thanks for the comment. Check out the new website for the game: Aristocraticart.com