MechCommander Gold - Darkest Hours
Multi-Player scenarios
Hello MechCommanders,
by posting this article the last missing element of my MechCommander Guide is fitting in. Any further information & game knowlege that will be published from this moment on will be strongly modding related. I have to admit that not everything looks quite perfect yet - but the MechCommander content had to survive multiple site downs and archive restoration processes. The knowledge and guide structure is accessable and available for players again and after i polished and overhauled it - it will be better than the original. Players can now use the Player's Guide link collection as an overview for any ingame related content. The players can get MechWarrior information as well as BattleMech, Weapon & Equipment or campaign maps for example.
For Beginner's i have created the seperate Beginner's Guide - that contains basic game information and tactical knowledge for the battlefield or logistic parts of the game.
So well, the basic MechCommander Gold - Darkest Hours (4.x) contains 64 Multi-Player Scenarios that can be played online via GameRanger. I have created detailed multiplayer install instructions and information as guide articles. The following list contains all available Multiplayer scenarios for Darkest Hours users:
Multiplayer-Scenario Maps:
- Arena
- Arena 2
- Artyland
- Bakwoods
- Bandits
- Blood makes the grass grow
- brcvlytl
- Breach the Line NA
- Breach the line
- BreachDM
- Cache and Kill
- Caldera
- Capture Island Base
- Capture the base - Canyon - Deathmatch
- Capture the Base - Canyon 1
- Capture the Base - Canyon 2
- Capture the base locked
- CaptureIsland2
- CheeseDM
- CheeseDV
- CheZeMap
- DarkCity
- Death Valley
- DoomIsle
- Fortress Assault NA
- Fortress Assault
- Gadaffii
- GrandCanyon
- GunBunk
- HVRDMMT
- Industrial Strike 2
- Industrial Strike
- King Island
- King of the Hill Locked
- King of the Hill
- Lake Azura
- lebowski
- Many Bases 2
- Many Bases Locked
- Many Bases
- Mombo Island Brawl
- Mouse Trap
- MPList.txt
- OnionDV
- Power Surge NA - Custom made
- Powersurge 2
- Powersurge Locked
- Powersurge
- Puncture
- Random
- RDValley
- Shangs
- Shoogun1
- Shoogun2
- Shoogun3
- StrHold2
- Swamp Rat 2
- Swamp Rat
- Three Deathmatch
- Three is a magic number 1
- Three is a magic number 2
- Trial1
- UK1
- Urbana
- Wet & Wild
64 Multiplayer scenarios total!
MechCommander Gold - Darkest Hours
non released Multi-Player maps
I have found some more MultiPlayer maps. Alltogether they would extend the total mission count up to more than 100 Multi-Player maps. For releasing them i would need more feedback for the existing MP-Maps. Aslong this feature seems to be mostly unsused i won't waste time & energy in it. But here the missions i have in backhand for release:
- ArgePla
- Badlands
- Base Assault
- Base Capture
- Base Sk NA
- Base Strike
- Breach NT 4G
- Breach NT
- Broad Side
- Capture the Base II
- Circles
- City Assault
- Gauntlet
- HitnRun
- IslanChn
- MercIsle
- Move Forward
- NomnLand
- Omega Fortress
- Shangs
- ShdwVlly
- StratosV
- Swamps 2
- Winter
- Winter NA
- HarvCap
- HarvRide
- HoldOut
- FootHold
- Front Line
- GS Koth Deathmatch
- Hannover
- 96 Harv Map
- Hold Out
- MechLab
- 100_New Front
- BPop1mi1
- CityFGT
38 MP scenarios total (needs to be re-compiled)
Those 38 missions need to be recompiled. When multiplayer feedback rises i probably will compile them by a long term run. For now the 64 available scenarios above should be enough for more than just a little insight.
(c) by RizZen (2017-2020)
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