Post tutorial Report RSS MC - Beginner's Tactical Guide - Technical issues

Actually i'm recreating the tactical guide for mechcommander beginners and players. Since NoGutsNoGalaxy.net is lost - the only copy of information seems to be the one on my personal backup. I upload the information with some cosmetical redesign here on ModDB. This is Part V of the MechCommander/MC Beginner's Tactical Guide:

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Technical Issues of an old game!

MechCommander Gold - Desperate Measures v1.8 was released 1999. There came up several new Windows systems and other OS since MCG-DM was released. Through all that Versions MechCommander survived - with casualties. The editor for example can only be used on a physical install of MechCommander. Windows 98 up to Windows 7 user found solutions to physically install the game. Windows 8/10 users actually can not properly physicall install - but they can play the game with a pre-installed game folder. So for first that is reason, editor doesn´t work on new OS. The only system i can run it is a physical Windows 98 system, Pentium-II processor.
So why i´m telling that? MCG-DM v1.8 was the last official release for MechCommander. It got abandoned. A pre-installed game folder came up for vanilla game (2001-2006), three new pre-installed standalone versions where released by magic around 2006 with six more campaigns available to play. 2017 i released the first in-official Update for raw original pre-installed game folders. Some months later i introduced MechCommander Gold -Darkest Hours - Standalone & The-Repulse Standalone.

Well all those versions have one in common: Bugs, crashes and several technical issues, especially when it comes over to how to use resolutions right on MechCommander and how to workaround certain and reproducable bugs. Certain objects and waypaths, certain actions in MechBay while configuring Mechs - can cause game into crashes. I will try to elaborate the most important of them by giving handy workaround solutions to evade crashes before they happening.


The most important bugs / critical situations

This article will be extended - and their will be sub-articles describing problems, solutions or workarounds.


(c) by RizZen 2017 - overhauled (2020)

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Guest
Guest - - 689,253 comments

On 4.0 from moddb, the mission in the original campaign to capture crate group A and B is bugged. No mission markers appear for the crate groups appear, and the 4 crates that are capturable dont fufill mission requirements. You can also activate the extraction before the primaries are completed, but the mission doesnt end.

????????????

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MCRizZen Author
MCRizZen - - 71 comments

There are defintely all crates reachable. It is a usermade mission from the usermade standalone versions. The mission is technically one of the worst of the whole campaign i have to admit - but it is still possible to walkthrough when you keep away from the streets (waypoint bug) and use a jump mech to get all crates.

More you can discover in my articles and walkthrough knowledge that will be published for that mission. Keep cool.

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Guest
Guest - - 689,253 comments

Also, on the one mission to escort the raven, it never powers up and joins your lance...oddly, you can still complete them mission as long as you go to it and then go to the pickup point.

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MCRizZen Author
MCRizZen - - 71 comments

You should not use a raven in this mission - cause it will bug the mission that no pilot is joining your group.

The mission is exactly the same mission as vanilla version - only difference is that players of Darkest Hours may have a Raven when original campaign players dont. So this bug was reported and it is possible to walkaround by using NO RAVEN for your lance in this mission. Simple solution.

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