Post tutorial RSS I can Hijack textures without name length limitations in FFE.

I can Hijack textures without name length limitations in FFE.

Posted by on - Intermediate Players Modelling

In File Format Editor...
#Opened RSH.

Change the address to the location where you are going to put the texture.

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Change the address to the location where you are going to put the texture.

User Posted Image

Change the address to the location where you are going to put the texture.

User Posted Image

Change the address to the location where you are going to put the texture.

User Posted Image

#Then open up the WHM in file format editor.
Change the address to the location where you are going to put the texture.

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you may need to change several SSHR. :P

Replace string is what you need to do when you edit the hex values of the SSHR
"Paste Sel." comes in handy.
Changing the second address to the new address.
"All file" needs to be selected.
and
"Replace All" needs to be selected.

And that should relocate the texture address in the whm.

If it doesn't work first time try again.... As it takes a few goes to get it to work.

It is much more useful then hex editing. :) More diversity.

No need to stick to name length as it "Auto update string size".....

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# Extra trick would be to edit independent objects in the model....

As you can see the MSGR is the container for the MSLC objects, Labelled by "Name".

In Data if you can the texture Address you can change specific textures for a single object in the scene.

You DO NOT replace all in this instance. :)

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Make sure you actually change the name of the rsh and location of it. :P

Enjoy, and if it doesn't work first time always try again. :)
Commitment leads to success.... :)

Enjoy. :)

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