Post tutorial RSS HZM Co-Op Mod :: cVars

The Co-Op Mod uses configuration variables(Cvars) to allow different game Modes and personalized Configuration of the Mod. These Cvars can be changed via the Game/Server Console or directly inside your server-config (*.cfg).

Posted by on - Intermediate Other

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The Co-Op Mod uses configuration variables (Cvars) to allow different game modes and personalized configuration of the Mod. These Cvars can be changed via the Game/Server Console or directly inside your server configuration file (*.cfg).

Use seta to create a Cvar, if the game console tells you that the Cvar does not exist.

Co-op Configuration Variables
::::::::::::::::::::::::::::::::::::::::::::::::
//Developer Mode, activate debugs and print internal events
coop_dev 0/1
//Diagnose Modus, loads all maps, used to check for script errors
//needs coop developer cvar to be enabled

coop_diag 0/1
//Disable Automatic Server reboot(shutdown/quit)
coop_disReboot 0/1
//Disables that all Players join in the same team
coop_disForceTeam 0/1
//Maximum ammount of active Co-op Players, independent from sv_maxclients
coop_maxPlayers 2-8
//Lock Triciorder Puzzles to be solvable only by Technicians
coop_techOnly 0/1
//Co-op Mod Skill/Dificulty level (Higher=Harder), separate of the regular "skill" cvar
coop_skill 1-5
//Disable Team Health Hud for the Medic Class, reduces Traffic
//Can help to solve issues in heavy maps like m4l1a/m7l1a/m9l1a/m10l1/m11l1a

coop_disMedicMonitor 0/1
//Movement Speed for all players during Co-op (independent from sv_maxspeed)
coop_maxSpeed 240-???
//Move Speed Multiplicator for Heavy Weapons Class while firing
coop_weapSpeed 0/???
//Secounds to wait untill required players reach the level end
coop_countdown 25-???

Co-op Internal Configuration Variables (do not change them)
::::::::::::::::::::::::::::::::::::::::::::::::
//Stores the ammount of map(weight) which have been loaded
//since the last reboot of the server, decides when to reboot

coop_lvlL
//Tells the Mod that the server has been rebooted
coop_svRebooted
//Map to load after server reboot, last unfinished map or next Mission map
coop_startMap
//Next Map to load when in Diagnose Modus (coop_diag 1)
coop_diagM
//Map Command to execute when server Starts
coop_sv_startcmd
//Coop Mod Versions Variable(multiplied with 10), runs setup on server if version changed
coop_ver
//Active Players using Medic Class, for Class Hud
coop_cm
//Active Players using Technichian Class, for Class Hud
coop_ct
//Active Players using Heavy Weapons Class, for Class Hud
coop_ch
//Player 1-8 Current Health, for Medic Monitor hud
coop_1,coop_2,coop_3,coop_4,coop_5,coop_6,coop_7,coop_8
//Story of the current Level/Map, for the Mission Objective Menu
coop_story
//Objective 1-8 Status, for the Mission Objective Menu
coop_one_s,coop_two_s,seta coop_three_s,seta coop_four_s,coop_five_s,
coop_six_s,coop_seven_s,coop_eight_s
//Objective 1-8 Text, for the Mission Objective Menu
coop_one,coop_two,coop_three,coop_four,coop_five,coop_six,
coop_seven,coop_eight
//Tactical Mission Information 1-3, for the Mission Objective Menu
coop_t1,coop_t2,coop_t3
//Objective Update Notification, player has read(checked) the Objectives
coop_checked
//Communicator current Label (Order/Confirm/Notify)
coop_comL
//Communicator, send Message to Team/All
coop_comT
//Next Map to vote String, for the Call Vote Menu
coop_nMap
//Previouse Map to vote String, for the Call Vote Menu
coop_pMap
//Next Mission to vote String, for the Call Vote Menu
coop_nMission
//Current Selected Mission List to vote, for the Call Vote Menu
coop_ui_sm
//Current Selected Vote Option (Campaign/Secret/Regular Maps)
coop_ui_vt
//Current Information Gathering Mission(IGM) Number/Set to load
coop_igm
//Current IGM Turbolift Deck to change Number
coop_igmT
//Current IMG Rooms visted/Objectives acived
coop_igmR
//Spawn inside/Outside the Holodeck on ent-deck8
coop_igmH
//Love Choise Kleeya
coop_lcK
//Love Choise Telsia
coop_lcT
//Secret Weapon players found on for current Level/Mission
coop_eWtik
//Stores the Player Model Restore Execution Code String, for Loading Screens
mp_playermodel2
//Enables Advanced Main Menu Options
coop_ui_eam

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