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Sins of the Fallen: Transhuman Hypercorp Race Overview

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Hypercorp Logo


Hypercorp

Hypercorp Destroyer Scene

In the aftermath of the Fall, transhumanity lives on, divided into a patchwork of hypercorps, survivalists, and transhuman factions or species. Under the oppressive police states of immortal inner-system oligarchies, advanced technologies remain highly restricted, and refugee infomorphs are held in virtual slavery or resleeved in robotic bodies and forced into indentured labor. In the outer system, rebel transhuman scientists and techno-anarchists struggle to maintain a new society—from each according to their imagination and to each according to their need. And on the fringes and in the niches lurk networked tribes of political extremists, religious fanatics, criminal entrepeneurs, and bizarre posthumans, among other, stranger, and more alien things ...

Hypercorps were behind the initial push into space and were able to survive much of the Fall when the Titans began trying to exterminate all life. Having survived the fall Hypercorps were able to maintain much of the previous advancements in biotechnology, nanotechnology, artificial intelligence, and cognitive science making them a powerful presence.

While Hypercorps aren't necessarly interested in directly running governments they are focused on lucrative contracts with local populaces providing all types of technological improvements such as Bio-Morphs or Synth-Shells and Nano-technology. Hypercorps while remaining independant will also contract with local populations providing the military and space exploration capabilities utilizing nano-based weapons, military morphs and psionically improved transhumans. An expanding Hypercorp will even be known to attack nearby planets if it threatens their business or may provide a lucrative increase in profits.

Local populaces are more than willing to jump in bed with these Hypercorps to gain access to biotechnology allowing people to genefix, enhance, and clone their bodies, while others pursue body modifications to adapt to new environments or make themselves into something no longer quite human. Just make sure you pay on time or you may find your new morph being recalled...

Titans
Hypercorp Titan

Titan Factory

Hypercorp Titan

Masivny Vel'ka lod'
Draining Armor, Nano Cloud, Metal Nanites, Tractor Siphon
Fortified Superstructure, Superior Gunnary, Antimatter Funnelling

Hypercorp Titan
Myslienka Vel'ka lod'
Soul Strike, Psychic Interference, Psychic Possesssion, Unyielding Spirit
High-Stress Alloys, Composite Mounts, Magnetic Containment

Capital Ships

* All capital ships have the choice to upgrade weapons or anti-matter systems as two ability choices
Hypercorp CapitalShip
Dravy Vtak (Battleship Class)
Abilities: Evasive Maneuvers, Deploy Turret, Nano Shield

Hypercorp CapitalShip
Dopravca Vtak (Carrier Class)
Abilities: Targetting Uplink, Nano Fog, Shield Adaptation

Hypercorp CapitalShip
Hniezdo Vtak (Colony Class)
Abilities: Incorporate, Nano Decay Module, Nano Frenzy

Hypercorp CapitalShip
Podpora Vtak (Support Class)
Abilities: Command, Nano Siege, ?

Hypercorp CapitalShip
Vitazstvo Vtak (Siege Class)
Abilities: Nano Lockdown, Nano Repair, Nano Swarm

Hypercorp CapitalShip
Znicit Vtak (Destroyer Class)
Abilities: Nano Blast, Nano Decay, Nano Cloak


Frigates

Hypercorp Frigates
Kolonie (Colony Frigate)
Abilities: Incorporate, Capture Extractor

Hypercorp Frigates
Izurdea (Scout Frigate)

Hypercorp Frigates
Svetlo (Light Frigate)
Abilities: Disruptive Strikes

Hypercorp Frigates
Dlhy Dosah (Long Range Frigate)

Hypercorp Frigates
Oblezeni (Siege Frigate)
Abilities: Bonus Module Damage

Hypercorp Frigates
Bojovnik (Anti-Fighter Frigate)

Hypercorp Frigates
Doprvaca (Carrier Frigate)
Abilities: Command

Hypercorp Frigates
Taskych (Heavy Frigate)

Hypercorp Frigates
Liecit (Utility Frigate)
Abilities: Sabotage Engines, Resupply

Various Hypercorp Units
Prikaz (Utility Frigate)
Abilities: Unstable Gas, Boost Morale

Hypercorp Frigates
Pracovnik (Module Constructor)

Trade Ship (Pending)

Hypercorp Extractor
Refinery Ship


Strike Craft

Various Hypercorp Units
Hypercorp Bomber

Various Hypercorp Units
Hypercorp Fighter


Star Base

Various Hypercorp Units
Pevnost' (Starbase)


Logistic Structures

Various Hypercorp Units
Capital Ship Factory

Various Hypercorp Units
Frigate Factory

Hypercorp Military Lab
Combat Laboratory
Hypercorp Civilian Lab
Non-Combat Laboratory
Hypercorp Trade Port
Trade Port
Hypercorp Extractor
Refinery
Hypercorp Culture Center
Culture Center


Tactical Structures

Defense Turret (Pending)
Hypercorp Hangar Defense
Hangar Bay
Hypercorp Repair Platform
Repair Bay
Cannon (Pending)

* While Hypercorps are primarily English speaking, ship names and orbital structures pay homage to the original original manufacturer.

Post comment Comments
Elite222
Elite222 - - 556 comments

Are the factories Caldari stargates?

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

To be honest, I don't really know or care much. They may have been modeled based on that by SolCommand.

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CPT.blackadder
CPT.blackadder - - 18 comments

this is my favourite race i think, can't wait till it comes out

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dskaar
dskaar - - 54 comments

Many of these ships look like they were modeled after Narn ships from Babylon 5. Were they by any chance?

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Shadowkiller91234567
Shadowkiller91234567 - - 31 comments

Can someone tell me the strengths and weaknesses of the Hypercorp?

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