Post tutorial RSS Lighting 2: Basics

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

Posted by on - Basic Mapping/Technical

Please give me a comment telling me what you think.
Also, don't forget to give me tutorial requests!

Comments
Khameli
Khameli

cool tut, even if i knew that i liked to watch, cool notes all over screen! explains everything ^^

Reply Good karma Bad karma+4 votes
Silverfisk Author
Silverfisk

That you enjoyed just watching it is awesome! Thanks a lot!

Reply Good karma+2 votes
Scav3nger
Scav3nger

Very helpful for new-comers looking for some basic lighting tips (like me :P)

You've got a follower :)

Reply Good karma Bad karma+3 votes
Silverfisk Author
Silverfisk

I'm glad you liked it and thanks for the follow! :D

Reply Good karma+2 votes
ammd
ammd

You did alot very worng! You can contorol a normal light much better then a light_spot. Never heard about "falloff distance"?

Sorry but lern a bit more before you make a tutorial!

Reply Good karma Bad karma0 votes
Silverfisk Author
Silverfisk

Right, that is your opinion, mine is different. If you compare the final result of a light entity with the final result of a light_spot entity on a lamp for example you will see that the light_spot looks much better though.

Also, Valve uses light_spot for almost all their lights, but maybe they're doing it wrong.

Oh, and I've been mapping for the Source engine for over four years, so I know a bit about it.

Reply Good karma+2 votes
ZeFish
ZeFish

Even though an explanation of the more advanced parameters like fallout distance would be nice, it was just a basic light tutorial as the title implies. And light_spot results in a more realistic good looking light if you use it correctly. Sorry, but learn a bit more before you write a comment.

Oh and great tutorial :)

Reply Good karma Bad karma+3 votes
Silverfisk Author
Silverfisk

That is correct.

Thanks.

Reply Good karma+2 votes
Croco15
Croco15

Nice tutorial. Good for newbies.

Reply Good karma Bad karma+3 votes
Silverfisk Author
Silverfisk

Glad you like it!

Reply Good karma+2 votes
SysOp.
SysOp.

Awesome!

Reply Good karma Bad karma+3 votes
Silverfisk Author
Silverfisk

Thank you, stay tuned for more!

Reply Good karma+2 votes
Ganix565
Ganix565

... Dont mean to sound noobish, but I ran Hammer in Orange Box 2009, but how do you test the map? When I click "run map", it brings me to the menu.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Tutorial
Related Engines
Source
Source Commercial
Related Groups
Level Design Group
Level Design Group Hobbies & Interests
The Human Pond
The Human Pond Hobbies & Interests
Valve
Valve Developer & Publisher