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This is the third installment of the "Creating a Weapon For Source" series.
This set of tutorials will take you through basic animation controlers for use with animation. It then moves on to decompiling origanal Counter-Strike: Source content and how to use it as a reference for your own weapon and animations.
The tutorial also covers the creation of a basic arm rig to help in the creation of your personal content.
The final tutorial shows the compiling process to get the Glock working in Counter-Strike: Source as a first person ONLY weapon model with included animations.
Good Luck and I hope you have enjoyed the Tutorials.
-Stormy
PS
NOICE one, ive been waiting for this last part for ages :D rly useful these have been. Thanks.
finally.. but i found a tut on how to animate but not compile!
It would be good to see some peoples effots over at www.game-artist.net
Game-artist.net
How are people getting on with this? I wasnt sure how it turned out in the end so any feedback would be super.
what program u used to record those movies? please send me a pm, thanks.
and btw very nice tutorial although im using Maya, i downloaded your tutorial to absorb some weapon modeling techniques.
I wish someone would make a series of player modeling tutorials as good as these. Your tutorials have really helped me out!
This tutorial is awesome. I didn't finished watching all the videos (because I didn't have CS, just bought and started downloading it), but since the start you explained everything with details and with a very clear english and covered all the process of the creation. I wish more people did tutorials like yours.
I have one question: How can I make glass like they did on the sniper scope that reflect the environment?
Sorry for my bad english.
When I compile my weapons does not show in model viewerq but i must be doing something wrong. The tutorial is great btw :)