Post tutorial RSS 1.16 & 1.17 Change Log

These are the changes that were made in versions 1.16#x and 1.17#x of DTA and the credits for whoever contributed.

Posted by on - Basic Other

Version 1.178s:
Released: May 02, 2019

  • Added: New multiplayer map "Duel At Dawn" (Credits: TrainStation).
  • Removed: Easter props.


Version 1.178p:
Released: Apr 22, 2019


Version 1.178g:
Released: Apr 20, 2019

  • Added: New multiplayer map "Rocky Ridge" (Credits: Tiberius).


Version 1.178d:
Released: Apr 19, 2019

  • Added: Easter props (Credits: Lin Kuei Ominae).
  • Added: New multiplayer map "Creepy Obstruction" (Credits: Flippy).


Version 1.178a:
Released: Mar 10, 2019

  • Added: Bridge-over-tiled-floor pieces for the interior platform tile set (Credits: Bittah Commander).
  • Changed: Pre-placed crates on multiplayer maps will now only give money when the crates option is disabled (Credits: Bittah Commander).
  • Changed: Minor improvements were made to the "River Raid" mission (Credits: Rampastring).
  • Changed: The enemy now also uses Gatling tanks and the Behemoth in the "Freezingly Desperate Grip" co-op mission and the mission now also harder on Hard difficulty (Credits: Rampastring).
  • Changed: The Gatling Tank's price has been increased from 500 to 550.
  • Changed: The Soviet AI now makes use of the Gatling Tank (Credits: Rampastring).
  • Changed: The Soviet Heavy APC's price has been lowered from 800 to 700 in enhanced mode.
  • Changed: The Behemoth now does less damage against large structures and a lot more against small ones (Credits: Bittah Commander).
  • Changed: Chinooks can no longer carry ships and the Behemoth (Credits: Rampastring).
  • Changed: The Chinook's hit points have been reduced by 32% in enhanced mode.
  • Changed: The Yak's impacts now do more damage to adjacent cells.
  • Changed: "Brown" is now selectable as an additional color and "Teal" is now a bit brighter.
  • Fixed: On "A Path Beyond" the gem field of the bottom-left player was farther away compared to the gem fields of other players (Credits: Rampastring).
  • Fixed: The "Stealthy Inhibition" mission is now easier when playing on Easy difficulty and harder while playing on Hard difficulty (Credits: Rampastring).
  • Fixed: The map editor will no longer display an unnecessary error message when Tiberian Sun isn't found in the registry (Credits: Rampastring).
  • Fixed: The AI's V2 Launcher had 11% too many hit points in enhanced mode.
  • Fixed: "Borderless Windowed Mode" didn't work anymore (Credits: Rampastring).
  • Fixed: The "Adv. Power Plant Tiberium Fuel" upgrade's price was 2000 instead of 200.
  • Fixed: The regular GDI and Nod power plants weren't capturable.
  • Fixed: The Yak did too little damage because it was only hitting a single cell instead of multiple in a row.
  • Removed: Allies can no longer build Demo Trucks in enhanced mode.


Version 1.176z:
Released: Jan 20, 2019

  • Fixed: Further improved detecting and handling of graphics card and driver compatibility issues (Credits: Rampastring).


Version 1.176y:
Released: Jan 14, 2019

  • Changed: The Nod AI now uses the Buggy and Bike in more taskforces (Credits: Rampastring).
  • Fixed: The client is now better at detecting and handling graphics card and driver compatibility issues (Credits: Rampastring).


Version 1.176u:
Released: Jan 11, 2019

  • Changed: Several improvements and fixes have been applied to the "Red Paradise" Soviet mission (Credits: Rampastring).
  • Fixed: The Microwave Tank's firing sound wasn't working.
  • Fixed: The "The East Asian Front" mission was nearly unbeatable while playing on Hard difficulty and too easy while playing on Easy difficulty.


Version 1.176q:
Released: Jan 06, 2019

  • Added: The Gatling Tank for the Soviets (Credits: Lin Kuei Ominae).
  • Changed: The Soviet Flamethrower Infantry now has red stripes at the top and bottom of his backpack in enhanced mode (Credits: Bittah Commander).
  • Changed: TS-DDRAW now renderer now uses multiple cores for only the rendering process to improve performance without causing side-effects like game volume jumps (Credits: Rampastring).
  • Changed: The Allied AA Truck now has a more fitting sidebar icon (Credits: Bittah Commander).
  • Fixed: In the "Double Team" Co-Op mission you'd be rushed and killed before you were given battlefield control.
  • Fixed: The client no longer crashes for non-host players in a game lobby if the host leaves before them or kicks them (Credits: Rampastring).
  • Fixed: Game lobbies no longer remain open for a while if the host leaves by directly quitting the client without leaving the lobby first (Credits: Rampastring).
  • Fixed: In a few missions players would select enemy units when drawing a selection box and they'd see the icon of the unit or structure they're building on their factory (Credits: dkeeton).
  • Fixed: The "TS-DDRAW (GDI)" renderer is working and available again (Credits: dkeeton).
  • Removed: Christmas props.


Version 1.176g:
Released: Dec 23, 2018

  • Added: Christmas props.
  • Changed: The Microwave Tank's weapon now has a shorter sound with less bass (Credits: Bittah Commander).
  • Changed: The Sea Shadow's damage against ships has been reduced by 33%.
  • Changed: The Aircraft Carrier's damage against ships and tanks has been increased by 20%.
  • Changed: The SSM Launcher's range has been reduced by 4% (half a cell).
  • Changed: The Heavy Tank's range has been increased by 9% (half a cell).
  • Fixed: The client's size and position became morphed in full-screen mode after starting a game with a lower resolution than your desktop's (Credits: Rampastring).
  • Fixed: The XNA client works again, which also makes the client work on Windows XP again. (Credits: Rampastring).


Version 1.175t:
Released: Dec 15, 2018

  • Changed: Some small improvements were made to the "Reunification" singleplayer mission (Credits: Rampastring).
  • Fixed: The RA Radar Online Sound option now uses the correct sound and now also changes the "Radar Offline" sound (Credits: Bittah Commander).
  • Fixed: The client didn't hide the taskbar in fullscreen mode (Credits: Rampastring).
  • Fixed: The client wasn't able to launch in OpenGL mode anymore (Credits: Rampastring).


Version 1.175o:
Released: Dec 12, 2018

  • Added: There now is an option to use Red Alert's "Radar Online" sound instead of Tiberian Dawn's.
  • Added: The Tiberian Dawn music now includes the "Recon" track and the "Reload Fire" track has been added to the Sole Survivor Music.
  • Changed: The medic now uses the voice set from Red Alert instead of the one from Tiberian Sun.
  • Changed: The Apache now does 33% more damage against infantry and structures in enhanced mode.
  • Changed: The deployed Laser Corvette now uses the same armor type as the mobile version, which will allow submarines to fire torpedoes at it.
  • Changed: Aside from on systems running Windows XP, the client is now based on .NET Framework 4.5 and the client's CPU usage/power drain has been significantly reduced (Credits: Rampastring).
  • Fixed: Players didn't start with Construction Yards on the "Freezingly Desperate Grip" Co-Op mission.
  • Fixed: The ingame displayed durations of all music tracks was wrong (Credits: Bittah Commander, dkeeton).
  • Fixed: Allies weren't able to build the Demo Truck in Enhanced Mode.
  • Fixed: After saving a match while using the CnC-DDRAW renderer the game would be stuck until you'd press Enter (Credits: FunkyFr3sh).
  • Fixed: While using the CnC-DDRAW renderer, you weren't able to enable windowed mode directly from the client (Credits: Rampastring).
  • Fixed: Some of the Co-Op missions would desynchronize at the start if the map was already selected before all players joined the game lobby (Credits: Rampastring).


Version 1.174y:
Released: Dec 01, 2018

  • Added: The CnC-DDRAW renderer has been added, which potentially gives smoother performance than the existing renderers (Credits: FunkyFr3sh).
  • Added: Mappers can now use the "110 Defeat House..." trigger action to blow up everything that's owned by a faction or multiplayer house (Credits: Rampastring).
  • Changed: The Tank Destroyer now does 52% less damage against infantry (which will allow a select few infantry to survive the first shot) and it does 11% more damage against light armor.
  • Changed: The A-10 Warthog's hitpoints have been reduced by 28%.
  • Changed: The price of all helipads/airstrips in enhanced mode has been increased from 300 or 400 credits to 500 credits.
  • Changed: All helipads in classic mode will spawn a helicopter when they're built (Credits: dkeeton).
  • Changed: Allies can now also build the demo truck in classic mode.
  • Changed: The engineer in classic mode now uses the same voices as in enhanced mode.
  • Fixed: On the "Desert Storm" multiplayer map your harvesters had to move farther to get to the closest tiberium field if you started north-west compared to the other starting locations.
  • Fixed: A meaningless 2 minute timer would appear whenever Ingame Allying was enabled.
  • Fixed: One of the tunnel's sides was missing from the platform tiles.
  • Fixed: The Sea Shadow's missiles did 100% damage to some adjacent cells.
  • Fixed: The commando and Tanya were able to destroy the "switch" structure on the "Switching Islands" multiplayer map with C4.
  • Fixed: Enemy Reinforcements on the "The East Asian Front" mission no longer spawn inside of the map, which will prevent players from instantly destroying them as soon as they spawn (Credits: Bittah Commander).
  • Fixed: The "Fast Resource Growth" option now also speeds up the animation of blue tiberium trees and ore mines.
  • Fixed: Players couldn't couldn't properly connect to one another in LAN matches (Credits: Rampastring).


Version 1.173x:
Released: Nov 11, 2018

  • Changed: Sandbags and the barbed wire fences now take 3 shots to be destroyed in enhanced mode instead of just 1.
  • Changed: Nod's hijacker now has a different appearance (Credits: Bittah Commander).
  • Changed: The Tank Destroyer's hitpoints have been increased by 20%.
  • Changed: Building multiple factories now gives a more consistent build speed bonus: the build time cumulatively gets reduced by 25% for every extra factory you build (Credits: dkeeton).
  • Changed: The Flame Tank no longer needs to accelerate to reach full speed or decelerate before stopping and its hitpoints have been increased by 17%.


Version 1.173o:
Released: Nov 02, 2018

  • Added: The Radio 2 Remix track has now been included with the Sole Survivor music component.
  • Changed: The Behemoth's rate of fire is now 50% faster.
  • Changed: The Behemoth's elite weapon's rate of fire now matches that of the normal weapon and it now also spawns chemical flames (Credits: Bittah Commander).
  • Changed: GDI's Aircraft Carrier now launches 4 drones per shot.
  • Changed: In Classic Mode, Allies and Soviet can no longer build the Chainlink Fence, while Soviet can now build the RA Barbed Wire Fence instead of sandbags (Credits: Bittah Commander).
  • Changed: In Enhanced Mode, Sandbags can now only be built by Allies, while GDI can instead build the Chainlink Fence and Soviet can build the RA Barbed Wire Fence (Credits: Bittah Commander).
  • Fixed: Players on certain starting locations were unable to die without surrendering on the "Tiber" and "Rocktagon" multiplayer maps.
  • Fixed: AI units sometimes fired a lot more bursts than they should be able to and on slow game speeds human players were able to exploit this bug as well (Credits: AlexB).
  • Fixed: Shroud will no longer grow for spectators when the "Growing Shroud" option is enabled (Credits: dkeeton).
  • Fixed: Several units weren't visible in the map editor (Credits: Bittah Commander).


Version 1.172x:
Released: Oct 27, 2018

  • Added: New Allied singleplayer mission "The East Asian Front" (Credits: Morpher).
  • Added: New multiplayer map "Rocktagon" (Credits: BlazeHedgie).
  • Added: The music from Sole Survivor/Red Alert Retaliation is now available under the Components tab of the client's Options menu (Credits: Bittah Commander, Rampastring).
  • Added: You can now enable vocal music variants (Options -> Components), which will replace their instrumental variants (Credits: Bittah Commander, Rampastring).
  • Added: You can now use use the /LOADMAP command while hosting a game to directly load a newly added custom map without having to restart the client first (Credits: Rampastring).
  • Added: You can now enable grenade toss sounds from the Audio tab of the Options menu (Credits: Bittah Commander).
  • Fixed: The Sea Shadow used its elite weapon without having to become elite first.
  • Fixed: The mission briefing was missing from the Sarin Gas 2 mission.
  • Fixed: The human player's difficulty level will no longer revert to Medium when you restart a singleplayer mission (Credits: Rampastring).


Version 1.172f:
Released: Oct 24, 2018

  • Fixed: The Sea Shadow used its elite weapon without having to become elite first.


Version 1.172e:
Released: Oct 21, 2018

  • Added: Mappers can now directly specify the map's author in the map editor by entering their name in the "Author" field of "Basic" window (Credits: Bittah Commander).
  • Changed: The elite Apache now does 50% more damage.
  • Fixed: The client will no longer crash when the preview data is missing from a custom map's code (Credits: Rampastring).
  • Fixed: The Soviet Flamethrower Infantry used Nod's Flamethrower Infantry's icon.


Version 1.172:
Released: Oct 20, 2018

  • Added: Two smaller variants of Nooze's crater (Credits: Bittah Commander).
  • Added: A "Platform (Interior)" tile set that also includes bridge parts (Credits: Bittah Commander).
  • Added: Alternative (non-natural) ramps for the temperate platform tile set (Credits: Bittah Commander).
  • Added: New multiplayer map "Gold Rush" (Credits: BlazeHedgie).
  • Changed: The full map is now only revealed for defeated players and spectators in matches without multiple human teams (Credits: Rampastring).
  • Changed: The Behemoth's rate of fire is now 4 times slower and its flames spread in a wider radius.
  • Changed: The Tank Destroyer's graphics have been replaced and the old graphics are now used for a crate unit (Credits: Lin Kuei Ominae).
  • Changed: Allied infantry now use the death screams from Red Alert (Credits: Bittah Commander).
  • Changed: Female civilians now use the female death screams from Tiberian Sun instead (Credits: Bittah Commander).
  • Changed: Various optimizations have been made to the online game performance (Credits: dkeeton).
  • Changed: Various improvements have been made to the TS-DDRAW renderer (Credits: dkeeton, FunkyFr3sh).
  • Changed: The renderers in the options have been re-ordered by most recommended to least recommended.
  • Changed: It's now possible for mappers to script paratrooper reinforcements (Credits: dkeeton).
  • Changed: In the "Lesson In Blood" Co-Op mission certain reinforcements are now delivered as paratroopers (Credits: Bittah Commander).
  • Fixed: A water platform tile (that connects to a small shore) was missing (Credits: Bittah Commander).
  • Fixed: The tractor was invisible ingame (Credits: Bittah Commander).
  • Fixed: A water cell of a certain snow cliff corner piece could be built on (Credits: Bittah Commander).
  • Fixed: A patch of tiberium caused harvesters to get stuck on a cliff on the "Canyon Chase" map (Credits: Rampastring).
  • Fixed: Infantry were no longer visible in the map editor (Credits: Bittah Commander).
  • Fixed: The M.A.D. Tank in enhanced mode and the deployed Laser Corvette are no longer unable to fire during low power (Credits: dkeeton).
  • Fixed: Infantry no longer cause buildings from other players on the same team to uncloak (Credits: Rampastring).
  • Fixed: Any number of players can now share the same starting locations on maps with more than 2 starting locations (Credits: Rampastring).


Version 1.170g:
Released: Jun 10, 2018

  • Fixed: A potential crash that might happen while scrolling through lists in the client (Credits: Rampastring).


Version 1.170f:
Released: Jun 6, 2018

  • Changed:The Soviet's Ekranoplan Aircraft Carrier has been replaced with the "Lun" Attack Ekranoplan (Credits: Lin Kuei Ominae).
  • Changed: The Repair Ekranoplan now looks a bit different (Credits: Lin Kuei Ominae).
  • Changed: The Sea Shadow's weapon range has been increased by 4 cells (Credits: Bittah Commander).
  • Fixed: The "Tunnel Train-ing" map for the "King of the Hill" game mode was broken (Credits: Bittah Commander).
  • Fixed: Resource fields (tiberium, ore, gems and scrap metal) now look less repetitive on various maps (Credits: Bittah Commander).


Version 1.169x:
Released: May 25, 2018

  • Changed: The Sea Shadow now has a new, more powerful weapon (Credits: Bittah Commander).
  • Changed: The Sea Shadow already becomes faster when it becomes veteran (instead of elite) and it now also gains extra strength.
  • Changed: TS-DDRAW (OGL) has been improved and will now fall back to TS-DDRAW (GDI) in case of failure (Credits: dkeeton, FunkyFr3sh).
  • Fixed: The Ekranoplan didn't always use its missiles against tanks and ships when they were within the missile's firing range.


Version 1.169m:
Released: May 20, 2018

  • Added: A new TS-DDRAW (GDI) renderer has been added that should be compatibile on more systems than DDrawCompat and thus replaces it as the default renderer (Credits: dkeeton, FunkyFr3sh).
  • Changed: Several changes were made to the engine to improve stability and performance (Credits: dkeeton).
  • Fixed: You can now build ships on Emerald Canyon again.
  • Fixed: The Sea Shadow's firing range was only half of what it should be.
  • Fixed: The Allied and Soviet AIs no longer mainly target harvesters with their nukes (Credits: Rampastring).
  • Fixed: The AI no longer leaves 3 cells of space between all of its buildings on "Cricle of Death" (Credits: Bittah Commander).


Version 1.169e:
Released: Mar 11, 2018

  • Changed: The performance of online games has been improved (Credits: dkeeton).
  • Fixed: A rock on the "Beach Landing" multiplayer map wasn't properly impassable, causing vehicles to constantly attack it, while infantry got stuck trying to walk through it.
  • Fixed: An old experimental Chrono Vortex superweapon was unintentionally enabled and fired automatically on any map that had a Chronosphere structure on it.


Version 1.169a:
Released: Jan 19, 2018

  • Added: New multiplayer map "Split Peninsula" (Credits: Rampastring).
  • Changed: The HP of dogs has been halved in classic mode to match Red Alert.
  • Changed: Interior walls now have dummy shadows in the map editor to allow mappers to see exactly where the shadows are (Credits: Bittah Commander).
  • Fixed: The Commando and Tanya will no longer place C4 instead of using their pistol/sniper when they're ordered to attack barrels (Credits: dkeeton).
  • Fixed: Various bugs have been fixed on Sarin Gas 2 (Credits: Bittah Commander, stormrider).
  • Removed: Christmas props.


Version 1.168m:
Released: Dec 31, 2017

  • Fixed: After beating the "Sarin Gas 2" mission, the game attempted to load a non-existent map and displayed an error instead of closing right away.
  • Fixed: For non-host players the bottom 2 lines of the chat messages got overlapped by the chat input in the multiplayer game lobby.


Version 1.168k:
Released: Dec 31, 2017

  • Changed: Players with teammates will no longer be able to see the whole map when they die, but will instead only see what their teammates can see (Credits: dkeeton).
  • Changed: You can now win on the "Lesson in Blood" Co-Op mission without having to destroy every last unit (Credits: Bittah Commander, Rampastring).
  • Changed: The Ekranoplan's missile now does 29% less damage against ships (Credits: Bittah Commander).
  • Changed: The Soviet Flamethrower Infantry now does 53% more collateral damage (Credits: Bittah Commander).
  • Fixed: Players sometimes crashed when a different player went out of sync (Credits: dkeeton).
  • Fixed: Tesla Tanks have their normal size again (they apparently shrank after one of the previous updates).


Version 1.168:
Released: Dec 23, 2017

  • Added: Allied singleplayer missions "Sarin Gas 1: Crackdown" and "Sarin Gas 2: Down Under" (Credits: Drive, stormrider).
  • Added: New multiplayer maps: Christmas Tree and Diamond Valley (Credits: Drive, Rampastring).
  • Added: Christmas props (Credits: Bittah Commander, Lin Kuei Ominae).
  • Added: The radar animations and logos have been remade in much higher quality for all factions (Credits: Bittah Commander).
  • Changed: Spies can no longer capture vehicles.


Version 1.167:
Released: Dec 18, 2017

  • Changed: The AI will now also build war factories and some vehicles on naval-only maps (Credits: Bittah Commander).
  • Fixed: On naval-only maps the AI will now also attack with ships before the player has built a naval yard (Credits: Bittah Commander).
  • Fixed: The SSM Launcher used its elite weapon before it actually became elite.


Version 1.1669:
Released: Dec 16, 2017

  • Changed: The damage of the Ekranoplan Aircraft Carrier's drone bombs against structures is now closer to that of GDI's Aircraft Carrier (Credits: Bittah Commander).
  • Changed: The layout of the Skirmish and Multiplayer Game Lobbies has been slightly improved (Credits: Bittah Commander).


Version 1.1668:
Released: Dec 14, 2017

  • Fixed: Ore Miners were able to dock with Power Plants.
  • Fixed: The AI is less likely to get stuck while attacking in the third "The Toxic Diversion" mission (Credits: Rampastring).
  • Fixed: A few missions had mismatched TD/RA refineries and harvesters (Credits: Bittah Commander.
  • Fixed: The AI built too many harvesters in some missions (Credits: Bittah Commander.


Version 1.1667:
Released: Dec 12, 2017

  • Fixed: People that installed the "Fall Creators Update" for Windows were no longer able to connect to other players on CnCNet (Credits: dkeeton).
  • Fixed: The AI's Sea Shadow still used its old weapon.
  • Fixed: One player would always instantly lose when you used random starting locations on the "Lesson in Blood" or "Distant Thunder" Co-Op mission (Credits: Bittah Commander).
  • Fixed: The "Distant Thunder" Co-Op mission used the wrong text triggers.
  • Fixed: Units with a turret no longer wobble when the turret rotates (Credits: Bittah Commander, Lin Kuei Ominae).


Version 1.1664:
Released: Dec 08, 2017

  • Changed: The SSM Launcher no longer fires a cluster missile when it's elite, but it now instead spawns napalm clusters on impact (Credits: Bittah Commander).
  • Fixed: In the "Chrono Hazard" Co-Op mission the Chronosphere was always destroyed before you could get to the base (Credits: Bittah Commander).
  • Fixed: Some of the AI's power plants weren't capturable. (Credits: Bittah Commander).
  • Fixed: The GDI and Nod radar logos and animation were deformed and slightly blurry (Credits: Bittah Commander).


Version 1.1662:
Released: Dec 01, 2017

  • Added: When you host a game on CnCNet and a player joins, the client will start flashing on the taskbar (Credits: Rampastring).
  • Changed: Stavros can now become veteran or elite in the final "It Came From Red Alert" mission (Credits: Bittah Commander).
  • Fixed: A second Behemoth icon appeared on the sidebar when playing as Soviet.
  • Fixed: Text triggers wouldn't appear in missions after loading them from a saved game if the game was closed beforehand (Credits: Bittah Commander).
  • Fixed: The Hovercraft in the first "It Came From Red Alert" mission couldn't transport infantry to the island (Credits: Bittah Commander).


Version 1.1657:
Released: Dec 01, 2017

  • Added: Allied singleplayer campaign "It Came From Red Alert!" (Credits: Bittah Commander, Rampastring).
  • Added: New Co-Op missions: "The Anchoring" and "Distant Thunder" (Credits: Rampastring, Sombracier).
  • Added: Wider water natural crossings (fords) for the temperate theater (Credits: Bittah Commander).
  • Added: Long natural water crossings (fords) that connect to temperate shores (Credits: Bittah Commander).
  • Added: It's now possible to give credits to players via a map trigger (Credits: Rampastring).
  • Added: New multiplayer maps: Subterranean Bluewery, Subterranean Jewelry, Rural Idyll, Omega City, Marooned II, Downtown Warfare and Bad Neighbors (Credits: Drive, Rampastring).
  • Added: Diagonal temperate waterfall and water cave pieces (Credits: Bittah Commander).
  • Added: Multiplayer games are now automatically saved approximately every 2 minutes(Credits: dkeeton, Rampastring).
  • Added: Agricultural field tiles (Credits: Bittah Commander).
  • Added: The Spy is now available for the Allies (Credits: Bittah Commander, dkeeton).
  • Added: An option to require Alt to be held down to un-deploy units (Credits: dkeeton, Rampastring).
  • Added: An option to display a black background behind chat messages (Credits: dkeeton, Rampastring).
  • Added: Different repair ships for GDI, Nod, Allies and Soviet (Credits: Lin Kuei Ominae).
  • Added: The Soviet Ekranoplan Aircraft Carrier (Credits: Lin Kuei Ominae).
  • Added: Six variants of the civilian freighter (each carrying a different resource), the civilian tugboat and the civilian super tanker (Credits: Lin Kuei Ominae).
  • Added: You can now configure the game's hotkeys directly from the client's options menu under the "Game" tab (Credits: Rampastring).
  • Added: Tunnels for 4 angles to the "Cliffs" tile set (Credits: Bittah Commander, Nooze).
  • Added: The Tank Destroyer for Allies (Credits: Bittah Commander, Nooze).
  • Added: The Behemoth for Soviet (Credits: Lin Kuei Ominae).
  • Added: You can now double-tap a team's number to center the camera on the team (Credits: dkeeton).
  • Added: You can now place a structure that's ready on the sidebar with a hotkey, Z by default (Credits: dkeeton).
  • Added: You can now repeat building the last structure you've built with hotkey, Ctrl+Z by default (Credits: dkeeton).
  • Added: The client now has a new "DTA Theme" (Credits: Bittah Commander, tomsons26).
  • Added: The DDrawCompat renderer, which appears to work well on systems where all other renderers give bad performance (Credits: Narzoul).
  • Changed: The health bar of units and structures is now displayed when you hover the mouse cursor over them (Credits: AlexB).
  • Changed: Spectators can now drag a box to select multiple units of any player and they can now also see the indicators for power, storage, passengers, ammo and so on (Credits: dkeeton).
  • Changed: When a player desynchronizes in an online game, the game will now kick that player alone, while all other players are able to continue playing (Credits: dkeeton).
  • Changed: Harvesters will now automatically move to the nearest tiberium field and start harvesting right after it leaves the war factory or after you select it and press the G key (Credits: AlexB).
  • Changed: You no longer need to hold the Alt key to set rally points for factories and you now need to hold Alt to un-deploy the aircraft carrier (Credits: AlexB).
  • Changed: The Longbow now uses a new icon (Credits: Aro).
  • Changed: On the "Trinity" multiplayer map, the west player now has a much wider passage to the island with tiberium directly to the south to prevent harvesters from getting stuck (Credits: Lin Kuei Ominae).
  • Changed: Allied gun turrets now require 50% more power and their price has been increased from 600 to 700.
  • Changed: Warrior Ant, Fire Ant and Scout Ant now have the same colors as in Red Alert (Credits: Bittah Commander).
  • Changed: Tanya now requires 2 shots to kill most infantry and her weapon range has been reduced by 15%.
  • Changed: The Soviet "Heavy APC" is now able to carry 8 passengers instead of just 5.
  • Changed: The MIG can now attack twice before having to reload.
  • Changed: The Soviet Airstrip's price has been reduced from 600 to 400.
  • Changed: The Gunboat, Frigate and Missile Cruiser missiles now do less area damage.
  • Changed: The Gunboat's missiles are no longer inaccurate.
  • Changed: The Chrono Tank is now extremely weak while in teleport mode and while it's deployed.
  • Changed: The Guard Tower's range has been increased by 25% to match that of the Pill Box.
  • Changed: The Advanced Guard Tower now does 30% less damage against infantry.
  • Changed: Cruisers now do only half as much damage against ships.
  • Changed: The Chem Warrior's rate of fire is now 14% faster.
  • Changed: The Commando and Tanya now do a lot more damage to tanks when they're elite.
  • Changed: Volkov is now able to heal on ore, tiberium and scrap metal once it becomes elite.
  • Changed: Heavy Tanks now have 5% more health and their cost was increased by 1%.
  • Changed: The Cyborg Prototype now kills infantry twice as fast with its flamethrower.
  • Changed: The SSM now fires a cluster missile instead of one of its regular missiles when it's elite (Credits: Bittah Commander).
  • Changed: The Sea Shadow now fires arcing missiles. (Credits: Bittah Commander).
  • Changed: It's no longer necessary to hold down shift to create a waypoint loop (Credits: dkeeton).
  • Changed: You can now also select in-game resolutions that go over 4K (Credits: Rampastring).
  • Removed: The Allies can no longer build Phase Tanks.
  • Removed: The Jumpjet infantry is no longer buildable.
  • Fixed: Enabling the "Build Off Ally" game option made it impossible to build in the vicinity of civilian structures and your own laser fences (Credits: AlexB).
  • Fixed: Shadows of units with turrets will no longer blink when a unit flashes (Credits: AlexB).
  • Fixed: Infantry couldn't walk over gems (Credits: AlexB).
  • Fixed: Vehicles will no longer automatically fire at barrels (Credits: AlexB, dkeeton).
  • Fixed: A graphical glitch on the "Northern Lights" multiplayer map (Credits: Bittah Commander).
  • Fixed: Units were able to climb onto or off of a bridge's sides on the "Desert Storm" and "Freezingly Desperate Grip" multiplayer maps (Credits: Bittah Commander).
  • Fixed: Aircraft reinforcements that were carrying passengers would only spawn without ammo; even if they had a weapon with infinite ammo (Credits: dkeeton).
  • Fixed: The Sea Shadow didn't require a Research Lab to be built.
  • Fixed: You weren't able to produce Allied tanks in the "Lesson in Blood" Co-Op mission (Credits: Bittah Commander).
  • Fixed: You will no longer see harvesters floating on water in the 5th "Creeping Destruction" mission (Credits: Bittah Commander).
  • Fixed: The AI tried to attack tiberium trees and ore mines in certain singleplayer missions (Credits: Bittah Commander).
  • Fixed: The GDI/Nod Service Depot glowed on dark maps (Credits: Bittah Commander).
  • Fixed: FinalSun now properly sets the selected player house when creating a new singleplayer map (Credits: Bittah Commander).
  • Fixed: Harvesters were unable to automatically move to and from the blue tiberium on the "Dust Devils" multiplayer map (Credits: Bittah Commander).
  • Fixed: The transition between client menus is now smoother (Credits: Rampastring).
  • Fixed: CnCNet multiplayer games weren't saved properly if you were disconnected from the CnCNet network during the game (Credits: Rampastring).
  • Fixed: Multiple crash bugs in the LAN lobby (Credits: Rampastring).
  • Fixed: Saved LAN games couldn't be loaded (Credits: Rampastring).
  • Fixed: You can now queue up to 3 A-10s instead of only 2 (Credits: Rampastring).
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Tutorial
Browse
Tutorials
Share
Related Games
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
Related Groups
Dawn of the Tiberium Age Staff
Dawn of the Tiberium Age Staff Developer & Publisher