Control: Up arrow: catch a fish (стрелка вверх: поймать рыбу) Down arrow: throw bait (стрелка вниз: бросить прикормку...
discussion about the decision to release the demonstration of the mod as a full-fledged work and discussion of the future of the mod itself
New map added for the story to continue, sent out to the masses for critique!
This is a modification dedicated to the chapter "Channels" of Half-life 2. There will be nothing special here, just my draft modification.
This modification is dedicated to the "evacuation" of the protagonist, who is not particularly remarkable - whose goal is to escape to a safe zone, while...
Hello everyone, today I finished another update. I improved weather system, add water drops post effect, new fog and more ect.
Update on the mod's development, plus a few concept doodles for your entertainment!
This is work from early 2021, but we believe it's important to share so you know some of the systems we are trying to implement in Profane. They are the...
Gone fishin’…. Go helmet diving across the dinosaur planet fishing for great sea monsters and bizarre fish.
This mod reworks hunger thirst and/or sleep with associated items to match real life needs (modifiable). Based on research and scientific articles. Don't...
Water shader for mainly low water settings. Follow instructions.
Profane will have a dynamic world: a world constantly changing and reacting to the actions of its players as well as the Dynamic Factions that will inhabit...
Rejumped on this one to make it work! More changes to follow soon-ish!
OUTDATED AND OBSOLETE! Water plane objects to enable realistic looking water to be seen in the in-game maps. A great add-on tool for mappers. Free for...
Brand new map added to the continuing storyline! Critique needed!
Hello everyone, today I finished another update...
Water plane objects to enable realistic looking water to be seen in the in-game maps. A great add-on tool for mappers. Free for public use. Just credit...
3D model plane objects to enable realistic looking water to be seen in the in-game maps. A great tool for mappers.
Yet another fleshing out of the first map! This time with making the stiff controls even stiffer!
In one week you'll finally catch the train to leave the city for your loved one. Sounds like a short time, but City 14 is a place of bizarre circumstances...
This article will give a brief overview of our recent work implementing interior lighting in Unity HDRP.
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