Tag "speedtree"
Bright Life Devlog – Embracing PBR Materials and Rebuilding Quixel Megascans

Bright Life Devlog – Embracing PBR Materials and Rebuilding Quixel Megascans

News

Bright Life gets its own Quixel Megascans-inspired asset browser and a complete material customisation system.

Bright Life Devlog - Instantly Generating 3D Plant Models In One Click!

Bright Life Devlog - Instantly Generating 3D Plant Models In One Click!

News

A complete breakdown of how Bright Life's 3D mesh generation system was built and the challenges that came up along the way.

Bright Life Devlog – Building a Node Editor in .NET

Bright Life Devlog – Building a Node Editor in .NET

News

Complete breakdown of how Bright Life's node editor was created using WinForms .NET and Telerik and the challenges along the way.

Bright Life Devlog – Getting Started with UI, OpenGL & PBR

Bright Life Devlog – Getting Started with UI, OpenGL & PBR

News

Bright Life starts to take shape with a new user interface, integration of OpenGL, and the core of the PBR rendering pipeline.

Bright Life – The Ultimate 3D Flora Tool Announced!

Bright Life – The Ultimate 3D Flora Tool Announced!

News

Announcement of the Bright Life project. Follow the development of a new 3D flora generation tool to put the speed back into SpeedTree.

Bright Life

Bright Life

Engine

Bright Life is an upcoming 3D flora generation toolkit to allow indie game developers to create flourishing ecosystems instantly.

Oh, it's summer time!

Oh, it's summer time!

News

Look at this beautiful forest! Summer is the best time to relax. Village in a dense forest...

Level Designer

Level Designer

Job

Level Designer for Unreal Engine. You will build our open world in UE4. We have a map design, expanded by concept artists and we’re using Cartographers...

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