A simple tutorial on how to bake normal maps inside of maya using zbrush to create the highpoly model
This Is instructions for how to quickly add a unit into rome total war without the unit card or unit card description.
A little tutorial for 3Ds Max users how to create a simple object and then unwrap it.
This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so...
how to change texture in call of duty series or any other games support iwi files. first you need to locate the games texture pack for example i will...
My First tutorial here it's to help everyone learn how to skin and make themselves personal skins for their use or others use.
This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...
Pete shows us how to texture an FPS rifle using diffuse lighting and stunning details. Enjoy!
WTP files are what makes normal textures team colourable. This tutorial is probably not the most helpful of WTP tutorials, but there isn't much better...
My first tutorial on UV-mapping. It's done using UU3d/lithunwrap, but maybe useful for other apps as well, in case you're totally new to the...
No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No...
This tutorial will show you how to replace a Half-Life 2 skin with your own. You must know how to draw with Photoshop or another image editing tool and...
A guide on how to create and then apply a normal map onto an object inside of Maya.
This tutorial, written by Killbot, explains the usage of TVed to make custom skins for the game.
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