Tag "Shine"
Less Ludicrous Glare - Environmental Map Redone

Less Ludicrous Glare - Environmental Map Redone

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Texture replacement for the environment/reflection map. Less plastic glare, more of a mild metallic shine.

Dev Blog #5 - Enemies

Dev Blog #5 - Enemies

News

Enemies in Shine are manifestations of emotions, issues and behaviours us human folk have, things such as pretending everything is ok when you have a...

Dev Blog #4 - Art and how we got there.

Dev Blog #4 - Art and how we got there.

News

Let’s talk about what the game has the most of, scenes. You know what I’m talking about, the game consists of “rooms” or “screens” or well...

Dev Blog #3 - Game Feel

Dev Blog #3 - Game Feel

News

Game feel is a very weird thing to talk about, I know, but it’s essencial to make a game have it’s own identity, games, especially indie games, thrive...

Shine - Dev Blog #2 - Mechanics

Shine - Dev Blog #2 - Mechanics

News

In the second edition we’ll be going what makes Shine tick, what you do in it, what makes it flow and how we got there.

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