This is a plugin for QERadiant that allows it to work with the game Half-Life by Valve software.
This is a tutorial on how to speed up build times for your level.
Hi In this installment I'm going to show you where to place those new plugs your just go and how to use the two plugin sets available at this time.
This will cover what the commands on the build menu are, what each of them does, and how to add your own to the list. I'm going to give you the full option...
Hi None-1a here (the message board FAQ guy). Are you ready to get wet?
We are going to learn how to create hallway prefabs. What I mean by hallway prefabs is basically well explained by saying its a set of brushs you create...
Regions are pretty handy, and can save you mounds of time and hair-pulling, especially as your maps get more and more complex.
This tutorial will show you how to make an exploding object, it looks difficult to do but it's very simple really :)
Though Edge manipulation is a good tool and I do use it a lot, 2-point clipping I do tend to use a whole lot more.
Today I am going to discuss Edge Manipulation for you. There is not to much to it in fact so this is going to be pretty easy.
This tutorial goes over how you link entities. You can do that for most things, Monsters, platforms, lights, etc..
This whole elevators thing is getting pretty complex; but that's just because of the sheer number of options that the ID software team gave us... I promise...
Platforms are entities that, when triggered (usually by passing over them), raise up to a new height.
In this tutorial we are going to learn how to add another room and add a hallway to connect the 2 rooms.
This is a tutorial going over how to create your first map in QERadiant.
In this tutorial, you will learn how to turn a custom model into a bot. I'll be using the excellent Harley Quinn model to demonstrate the procedure, but...
Arches like these can be extremely hard or very time consuming to make without using certain techniques. In this tutorial, I'll show you the methods I...
This tutorial will show you how to use AutoSprites to create realistic-looking plant life in your Quake 3 maps.
I don't know about you, but I've always loved transparent textures in a game. Even DooM had them. For some reason, iD dropped them during Quake and Quake...
This is the example level for the see through shader tutorial
In this tutorial, we'll learn how to create realistic falling leaves, blowing leaves, and swirling leaves.
In this tutorial, I'll explain how shaders work using multiple textures to provide some of the effects seen in Quake 3: Arena. For our example, we'll...
In our first tutorial, we made a cargo aircraft, texturing everything with the standard Q3A textures and shaders. If you're into designing castles or...
In our last tutorial, we roughed out a cargo aircraft--it's not quite there yet. And before we do the hangar, thought must be given to the environment...
This is a tutorial going over how to build an airplane in QERadiant for Quake 3.
Packfile Explorer is an asset explorer/preview utility for Vampire the Masquerade Redemption and Bloodlines.
This is a premade house map created for Vampire the Masquerade Redemption. Created by Jaks
These are the official QERadiant .map sources for ALL of Vampire the Masquerade Redemption's levels.
NOD SDK for Vampire the Masquerade Redemption version 1.1. Created by Nihilistic software.
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