Tag "progress"  (0 - 30 of 9,807)
Versioning Schemes

Versioning Schemes

News

Looking at various version naming systems and what should happen for and after the upcoming major milestone.

Spring Sale -50%!

Spring Sale -50%!

News

Our game Kalaban is now at -50% until next week. If you still haven't tried the game, then now is the perfect chance to do so.

Launched Steam Greenlight Campaign!

Launched Steam Greenlight Campaign!

News

It's taken 4 years to get here, but even with failures, setbacks, 2 overhauls, and what felt like an eternity - we're there, we're finally freakin' there...

LOJ Update #1

LOJ Update #1

News

Welcome to the official Life of John ModDb page! This is a quick update article.

Visible Sfx, New Items, Challenge Modes, and more

Visible Sfx, New Items, Challenge Modes, and more

News

Approaching Cogmind's largest ever update, with tons of new features... and a new price :)

Labyrinth CCG + tactical RPG : Week 73 Patch

Labyrinth CCG + tactical RPG : Week 73 Patch

News

Between healing and a shot in the dark, we are attempting to fix some connection bugs that emerged once there were lots of players playing lots of encounters...

Developement progress

Developement progress

News

A quick update on the development progress of Aetherspace in the last couple of weeks.

Half-Payne - April Progress

Half-Payne - April Progress

News

Latest article covers Score Attack Gamemode, Max's commentary on gameplay, New ending and the Release date.

Necken devlog #6

Necken devlog #6

Feature

The devlog video covers the new features in Necken, mainly the Greed system, Mushrooms, Animations, Losing and Breaking tiles.

Grapple Hook/Pull Gun Mobility & Responsiveness

Grapple Hook/Pull Gun Mobility & Responsiveness

News

Improved the minimum rates of acceleration and responsiveness of the pull and grapple hooks. Added post processing effects when players move too fast...

First Article For Fatal Velocity! Here We Go!

First Article For Fatal Velocity! Here We Go!

News

Latest updates regarding the development of Fatal Velocity: Physics Combat. Passing over things like art/meshes, game modes and content we're cutting...

DAWN OF THE DEAD - Mod Reinstated.

DAWN OF THE DEAD - Mod Reinstated.

News

Max Payne 'DAWN OF THE DEAD' Total Conversion mod reinstated.

Music for Cogmind?

Music for Cogmind?

News

Considering the many music options for Cogmind. Is music necessary for a roguelike with such a developed soundscape? What type?

Labyrinth CCG + tactical RPG : Week 69 Progress

Labyrinth CCG + tactical RPG : Week 69 Progress

News

The next major update is coming soon, in a week or more. Accounts will be reset then. Non-basic heroes and bosses will be added to the store. 2 new heroes...

ASCII Animations, New Mechanics, QoL, and more

ASCII Animations, New Mechanics, QoL, and more

News

Several weeks of animation work, plus other gif-tastic progress updates.

GunHero Progress Update: Propellers, Spike Balls, Crushers, New World Map and More!

GunHero Progress Update: Propellers, Spike Balls, Crushers, New World Map and More!

News

It's been a while since my last post, so I have a ton of awesome stuff to show!

"Warriors: Rise to Glory!" Alpha is finally here!!!

"Warriors: Rise to Glory!" Alpha is finally here!!!

News

The alpha version is finally coming out! Now is your chance to be part of our Alpha testers and get a free Alpha version of the game.. Save the date...

Dev Blog 31 - Alpha Update 0.3.6

Dev Blog 31 - Alpha Update 0.3.6

News

It’s been quite a while since our last Dev Blog so we’ve got a content-packed update this month.

New sketches of the protagonist

New sketches of the protagonist

News

New sketches of the protagonist for the game "Exit: A Biodelic Adventure"

Half-Payne - March Progress

Half-Payne - March Progress

News

I've got enough progress this month to sum it up in a new article: Bullet physics, Max's commentary, Custom game modes.

Working on the last section of the shop!

Working on the last section of the shop!

News

Working on the toys and gadgets section of the shop now, any suggestions for what gadgets you'd like to see in my game?

Labyrinth CCG + tactical RPG : Week 67 Progress

Labyrinth CCG + tactical RPG : Week 67 Progress

News

Learn how to potentially overcome some struggles you may have with balance. Includes card suggestions.

Vulture is Announced

Vulture is Announced

News

We are excited to announce our new project Vulture, A Sci-fi top-down arcade shooter that allows players to build their own ships. We are nearing completion...

Echo Lake: First Month in Early Access

Echo Lake: First Month in Early Access

News

A summary of our first month in Early Access, a preview of our current work and an overview of what's next for the project.

Project Update 11th March 2017

Project Update 11th March 2017

News

A quick update about what's been happening with Elite Force Reloaded.

WOGD Demo 0.1.0.5 on the horizon!

WOGD Demo 0.1.0.5 on the horizon!

News

The update to the demo fans got to play in December is on it's way! The update after 0.1.0.5 will be on Greenlight!

Dungeons of Asfore Update 6: Inventory design #1

Dungeons of Asfore Update 6: Inventory design #1

News

On this article we talk about an important aspect of Dungeons of Asfore : Inventory.

MISERY 2.2 progress report

MISERY 2.2 progress report

News

Many have been wondering if the mod is dead, or if the team has ceased development. This is mainly due to the downscaling of updates, reports and teasers...

Labyrinth CCG + RPG : Week 66 Progress

Labyrinth CCG + RPG : Week 66 Progress

News

This progress report discusses work done towards the next major update in a few weeks. It also includes a strategic tip to make your raids more effective...

New progress in AI basics!

New progress in AI basics!

News

Basic prototype is progessing very well, This week I reworked basics of AI from scratch. At the moment pedestrians can do their tasks (for example going...

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