Looking at various version naming systems and what should happen for and after the upcoming major milestone.
Our game Kalaban is now at -50% until next week. If you still haven't tried the game, then now is the perfect chance to do so.
It's taken 4 years to get here, but even with failures, setbacks, 2 overhauls, and what felt like an eternity - we're there, we're finally freakin' there...
Approaching Cogmind's largest ever update, with tons of new features... and a new price :)
Between healing and a shot in the dark, we are attempting to fix some connection bugs that emerged once there were lots of players playing lots of encounters...
A quick update on the development progress of Aetherspace in the last couple of weeks.
Latest article covers Score Attack Gamemode, Max's commentary on gameplay, New ending and the Release date.
The devlog video covers the new features in Necken, mainly the Greed system, Mushrooms, Animations, Losing and Breaking tiles.
Improved the minimum rates of acceleration and responsiveness of the pull and grapple hooks. Added post processing effects when players move too fast...
Latest updates regarding the development of Fatal Velocity: Physics Combat. Passing over things like art/meshes, game modes and content we're cutting...
Max Payne 'DAWN OF THE DEAD' Total Conversion mod reinstated.
Considering the many music options for Cogmind. Is music necessary for a roguelike with such a developed soundscape? What type?
The next major update is coming soon, in a week or more. Accounts will be reset then. Non-basic heroes and bosses will be added to the store. 2 new heroes...
Several weeks of animation work, plus other gif-tastic progress updates.
It's been a while since my last post, so I have a ton of awesome stuff to show!
The alpha version is finally coming out! Now is your chance to be part of our Alpha testers and get a free Alpha version of the game.. Save the date...
It’s been quite a while since our last Dev Blog so we’ve got a content-packed update this month.
New sketches of the protagonist for the game "Exit: A Biodelic Adventure"
I've got enough progress this month to sum it up in a new article: Bullet physics, Max's commentary, Custom game modes.
Working on the toys and gadgets section of the shop now, any suggestions for what gadgets you'd like to see in my game?
Learn how to potentially overcome some struggles you may have with balance. Includes card suggestions.
We are excited to announce our new project Vulture, A Sci-fi top-down arcade shooter that allows players to build their own ships. We are nearing completion...
A summary of our first month in Early Access, a preview of our current work and an overview of what's next for the project.
A quick update about what's been happening with Elite Force Reloaded.
The update to the demo fans got to play in December is on it's way! The update after 0.1.0.5 will be on Greenlight!
On this article we talk about an important aspect of Dungeons of Asfore : Inventory.
Many have been wondering if the mod is dead, or if the team has ceased development. This is mainly due to the downscaling of updates, reports and teasers...
This progress report discusses work done towards the next major update in a few weeks. It also includes a strategic tip to make your raids more effective...
Basic prototype is progessing very well, This week I reworked basics of AI from scratch. At the moment pedestrians can do their tasks (for example going...
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