Introducing siege mechanics, a huge scoresheet data expansion, lots of neat QoL stuff w/demos, rebranded difficulty modes, new parts, plenty more pretty...
The 8-Bit Adventures 2 September Update is out! We look at the good, the bad, & the buggy of the past month - accompanied by a plethora of new screenshots...
First patch notes for our game, including adjusted enemy healths and graphics fixes.
For this update, I’ve made a bunch of new GIFs showcasing what I’ve been working on + also discuss the testing process, as well as some new gameplay...
Brief update about the recent progress and looking for game developers willing to help! Game and level designers, technical artists are wanted!
We've made huge progress during the last couple of weeks, so it was time we shared the goods with you too.
For those who aren’t present in our Discord, you might be wondering what happened during the last nine months. Why have we returned to radio silence...
In this update, I get into the nitty gritty of what we’ve all been working on, peppered with a bunch of brand new GIFs from the start of the game!
Check out some of the work that has gone into Heirs of Elendil over Summer 2019.
Hey, this is upted of the map, maybe is not big, but I try to make some simple rooms. I try make this more "scary" I add many little things.
OOPS! Apparently I have some variation of "Artist's block" when it comes to level design.
In this update, I provide a progress report, show off a few new screenshots, and cover Steam Summer Sale deals. It's a bit of a small one again (we're...
I found randomly generated music to be the best solution for randomly generated action.
Progress time! As of 15.06.2019 another mission has been converted!
Dive in and get taken on a wet wild ride!! Compete with the best, and rise to the top of your abilities!!
Sorry about the recent radio silence – development’s been tough, but I’ve thankfully avoided being mauled by an Obligatory Bat or stung by a Kamikazbee...
After months and months of silence, we're back! Check out what we've been up to - it's a lot of content!
Sometimes, the small details in a game bring out its personality. With enough of these "small" yet noticeable things, even without any gameplay impact...
New member dgn joined the modding team, a 2-part mini-campaign as well as a bonus mission completed, 26 new weapons, increased inventory sizes, portable...
6 weeks has passed and it is about time for a proper update. Make sure to catch us on discord if you want to know more about the development. Unfortunately...
Phew, I’m cutting these monthly updates a little close, aren’t I? They seem to come around so fast! This time I cover our recent progress, the player's...
After 3 years of hard work and many many changes, the game is almost done! Can't wait to learn what do people think of a game with a very different gameplay...
Mod progress updates, the contents, and the dinosaurs list that will featured in JPOG: Project Saurian.
Cogmind has been in active full-time development for nearly six years. Where to from here?
Eight Dragons will be showing in the Indie Zone at Insomnia 64.
Across the line by the skin of its teeth, it’s the February Update for 8-Bit Adventures 2! I’m only just squeezing this in so it’s a lot sparser...
Some thoughts on iterative improvement in game asset creation, and a little progress report.
Hello! This game is in a really early stage, but at the moment already looking great. If you find this game interesting, please don't hesitate to follow...
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