Assembly RTS Nominated 🎉 + Brand new textures for the mech and electric VFX are making their debut. Dive into this week's Assembly RTS updates, the...
My newsletter subscriber count grew from around 500 to almost 40 000 in just a couple of days, but how is that possible?
Good lord, it’s May already. This newsletter will spotlight some more enemies coming for the fire ant update, with a particular focus on nature’s...
We’ve got another few Empires of the Undergrowth critters and some size comparisons from the upcoming fire ant update to show you in this edition of...
A round-up of recent goings-on: a new team member joining Slug Disco, news on tier 4 levels, recent changes & more!
The latest on RPG Mode and various other things FXmod as of Summer 2020, fresh from a galaxy near you.
If fishing for giant monsters sound like fun, and lets be honest, how could it not. Join us for updates!
Welcome to The Scout's Report, the official newsletter of Thrive: Heavy Lies the Crown.
Welcome to The Scout's Report, the official newsletter of Thrive: Heavy Lies the Crown.
Hello, Slicers! Long time no newsletter, sorry about that. We have been working away at a lot of different parts of the game and you have been long due...
Welcome to The Scout's Report, the official newsletter of Thrive: Heavy Lies the Crown.
We interrupt your hibernation to bring you the some progress and early previews of what will be coming in build v1.37.
What would Homeworld have looked like if it were an RPG? 5 years later we are getting closer to showing you the answer.
Come hang out with us for some Multiplayer games this Sunday, or leave your legacy in FX:Galaxy via our loading screen contest and next mini-campaign...
Welcome to another update on the development of NeuroSlicers. The first month of the year has gone by in a flash, but it's also been crazy productive...
"The end of one journey marks the beginning of another". A first look at futures near and distant, including a preview of our next mini-campaign.
We are back from vacations and I think you are not ready for what we’ve prepared for you.
Signing up to our newsletter is worth it because you will get some free cool stuff!
Latest newsletter on progress and updates of forthcoming adventure scifi game, Discrepant!
I'll keep this short. Last week I expanded the geometry of the oil rig you saw last week.
I made major strides last week as I managed to complete my first model, completely ready for in-game "use" with a collision model and all.
This week I have done a little bit of modelling and managed to create a new music track intended to be a "stinger" (transition music).
We are extremely excited to finally announce the launch date for Wartile Early Access.
It's getting closer - the completion of Alpha 1 that is - and although Alpha 1 is, but only the accumulation of a long awaited first step, I hope it will...
Have you signed up to our monthly newsletter? We share and exclusive look at the development of Failure: NeuroSlicers every month. Sign up now via www.failuregame.com...
Welcome to this topic where we will talk about the newsletter.
This has come to be expected for my longtime readers. The communist GreenPepper is late yet again. Of course it's related to medical problems.
Got some more mapping done this week, worked mostly on optimization as compile times started to get too long for testing and I noticed reductions in performance...
Some of you recently complained that, in the information jungle out there, you often miss my updates. Well… We’re just few people working on a game...
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