After multiple years of solo development, Netherguild descends into early a long expedition into early access!
In this article, I explore the process of naming games, and my personal process of naming my game, Netherguild - from the beginning of the project all...
-Or, "how I fixed hovering over tiles without using colliders." A technical tale from my last update about stubbornness and creative solutions!
Highlights from the UI update I've worked on since the middle of last month! A lot of quality-of-life features were added on top of some more fancy stuff...
New mechanics, new attacks and new abilities for the turn based, rogue-like inspired strategy game about exploring deep underground in a fantasy world...
This sort-of-a-dev-log is about the character text bubble/personality/speech system I made for Netherguild. The idea behind it was to have characters...
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