Tag "moonrise"  (0 - 30 of 39)
Fragment’s Moonrise | #30 Matrix Multiplication, UI Adjustments

Fragment’s Moonrise | #30 Matrix Multiplication, UI Adjustments

News

A direct look into some specific things we’ve been working on- particularly advancements done in our open world generation, and some UI adjustments.

Fragment’s Moonrise | #29 SFX Showcase Part 2

Fragment’s Moonrise | #29 SFX Showcase Part 2

News

A quick look into a various number of our sound effects strewn throughout the game, predominantly featured on spells.

Fragment’s Moonrise | #28 Alternative Strategies

Fragment’s Moonrise | #28 Alternative Strategies

News

Our main desire for this game is to allow openness and creativity with regards to how one decides to proceed with a particular fight. In this one, we...

Fragment’s Moonrise | #27 Multitudes of Foes

Fragment’s Moonrise | #27 Multitudes of Foes

News

One of the core features of this game revolves around fighting many enemies- and in this post, we’d like to begin showing and discussing fights against...

Fragment’s Moonrise | #26 The Hunt for the Drake

Fragment’s Moonrise | #26 The Hunt for the Drake

News

The Drake is a creature of ambush, who leaps out upon a foe before quickly disappearing back into the nature around, preparing for the next strike.

Fragment’s Moonrise | #25 Spell Icon Art Overhaul

Fragment’s Moonrise | #25 Spell Icon Art Overhaul

News

We’ve recently been able to, at long last, phase out all of our test-art for much more official artwork. Icons were our last critical component, and...

Fragment’s Moonrise | #24 The Souls of the Lesser Dragons, Part 2

Fragment’s Moonrise | #24 The Souls of the Lesser Dragons, Part 2

News

An in-depth look into our Souls of the Lesser Dragons boss fight, picking up from where we left off in the last blog post.

Fragment’s Moonrise | #23 The Souls of the Lesser Dragons

Fragment’s Moonrise | #23 The Souls of the Lesser Dragons

News

We begin to get into one of our core boss designs- multiple strong bosses that the Player must engage with simultaneously. With the completion of our...

Fragment’s Moonrise | #22 The Lesser Dragon of Frost

Fragment’s Moonrise | #22 The Lesser Dragon of Frost

News

The Lesser Dragon of Frost, a powerful summoner, and conjurer of great frost magic that can freeze foes solid while striking them down with the lashing...

Fragment’s Moonrise | #21 The Lesser Dragon of Lightning

Fragment’s Moonrise | #21 The Lesser Dragon of Lightning

News

Introducing our latest boss: a sniper of great distance, the Lesser Dragon of Lightning. A dragon whom can invoke strikes of lightning from across the...

Fragment’s Moonrise | #20 Open World Design in an RTS, Part 3

Fragment’s Moonrise | #20 Open World Design in an RTS, Part 3

News

Part 3 of our Open World System, in which we go into our Waypoint and Home Base design.

Fragment’s Moonrise | #19 Open World Design in an RTS, Part 2

Fragment’s Moonrise | #19 Open World Design in an RTS, Part 2

News

Part 2 of our Open World System, in which we go into our Map Generator and the way we connect our Maps with our Node System to finalize our Open World...

Fragment’s Moonrise | #18 Open World Design in an RTS Setting

Fragment’s Moonrise | #18 Open World Design in an RTS Setting

News

Open World is a fairly interesting concept when it refers to the real-time strategy genre. You can’t just simply load things in chunks as you can a...

Fragment’s Moonrise | #17 The Wingless Whisperer

Fragment’s Moonrise | #17 The Wingless Whisperer

News

Not all our developed bosses need be tough, powerful bosses. In some instances, weaker minibosses can pose excellent training tools for new players to...

Fragment’s Moonrise | #16 The Nightdrake, a newly-developed Boss

Fragment’s Moonrise | #16 The Nightdrake, a newly-developed Boss

News

Our recently developed Boss, the Nightdrake, an illusive, invisible beast that calls out for as much assistance as it can transpire.

Fragment’s Moonrise | #15 Abilities and their Programming

Fragment’s Moonrise | #15 Abilities and their Programming

News

This week we deviate from showing gameplay content to instead show off some of our programming practices done within our project.

Fragment’s Moonrise | #14 Units, Part 2

Fragment’s Moonrise | #14 Units, Part 2

News

Part 2: We go over some more of our currently developed Units and their core functions.

Fragment’s Moonrise | #13 Units, Part 1

Fragment’s Moonrise | #13 Units, Part 1

News

Part 1: We go over some of our currently developed Units and their core functions.

Fragment’s Moonrise | #12 The Chimaera

Fragment’s Moonrise | #12 The Chimaera

News

We show off our most recent boss, the Chimaera, a rapidly-teleporting, high-damage boss that requires incredibly high attentiveness in order to adequately...

Moonrise | Dev Blog #11 – In-Depth Lesser Dragon of Flame Boss Fight

Moonrise | Dev Blog #11 – In-Depth Lesser Dragon of Flame Boss Fight

News

An in-depth look into one of our boss fights with the Lesser Dragon of Flame.

Moonrise | Dev Blog #10 – Spellcasting

Moonrise | Dev Blog #10 – Spellcasting

News

Spellcasting in Moonrise is a bit unique- all Units have a plethora of abilities, so we need a unique way to be able to access them rapidly as player...

Moonrise | Dev Blog #9 - Saving

Moonrise | Dev Blog #9 - Saving

News

Differing from standard where you just need to save a single entity, our system has been developed to handle both the RTS and Open World aspects.

Moonrise | Dev Blog #9- Saving

Moonrise | Dev Blog #9- Saving

News

Differing from standard where you just need to save 1 character, 1 location, and a list of unlocks, our system has been developed to be much more robust...

Moonrise | Dev Blog #8 – SFX Addition

Moonrise | Dev Blog #8 – SFX Addition

News

At long last, we’ve finally acquired sound effects, and we’re excited to show off some of them with you, alongside share some of their integration.

Moonrise | Dev Blog #7 – Dodging

Moonrise | Dev Blog #7 – Dodging

News

An in-depth look into our dodging mechanics for our real-time strategy game, Moonrise.

Moonrise | Dev Blog #6 – Research, Pt 2

Moonrise | Dev Blog #6 – Research, Pt 2

News

A return to our look into our Structure system, and how that has recently been advanced further.

Moonrise | Dev Blog #5- Combat, an In-Depth Look

Moonrise | Dev Blog #5- Combat, an In-Depth Look

News

An in-depth look into our combat system while fighting one of our bosses, the Dragon of Mysticism.

Moonrise | Dev Blog #4 - Two New Bosses

Moonrise | Dev Blog #4 - Two New Bosses

News

An in-depth look into two brand new bosses for our game, Moonrise.

Moonrise | Dev Blog #3 - Structure Overview

Moonrise | Dev Blog #3 - Structure Overview

News

An exclusive look into our Structures for our open world real-time strategy game: Moonrise.

Moonrise | Dev Blog #2 - Official Gameplay (Alpha 1.1)

Moonrise | Dev Blog #2 - Official Gameplay (Alpha 1.1)

News

Official Alpha gameplay for the open world real time strategy game, Moonrise, in active development by Yyanthire Studio.

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