This is a mod for Stalker: Call of Chernobyl that eventually aims to replace every single character model ingame with a HD replacement, as of the current...
LAN - SERVER - MODEL - HALF-LIFE2 DEATMATCH - EVERYTHING IS SETUP AND RUNNING - EFFECTS BOTS COOP MAPS TEAM AND DEATHMATCH
This Video Tutorial will walk you through step by step how to model a Beretta 9000. The application of choice is 3dsmax6 and all together the whole issue...
This tutorial, written by Killbot, explains the usage of TVed to make custom skins for the game.
This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...
This one shows you the basics of using UVW Unwrapping in 3D Studio Max 6/7 - Other versions may be different.
This shows you how to unwrap a model using the Unwrap 3D program.
A guide on how to create and then apply a normal map onto an object inside of Maya.
This tutorial will show you how to replace a Half-Life 2 skin with your own. You must know how to draw with Photoshop or another image editing tool and...
Need some rubbish for your mod maybe a more l33t crate, this tutorial shows you how to make a cake and get it in the game.
No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No...
So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!
My first tutorial on UV-mapping. It's done using UU3d/lithunwrap, but maybe useful for other apps as well, in case you're totally new to the...
Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...
Alright everyone, here goes, my huge tutorial on how to export a Half Life 2 Character into Cinema 4D and/or 3DS Max. I’ll try to be as clear as possible...
WTP files are what makes normal textures team colourable. This tutorial is probably not the most helpful of WTP tutorials, but there isn't much better...
Pete shows us how to texture an FPS rifle using diffuse lighting and stunning details. Enjoy!
From Noesis Interactive's "Mod Your World" DVD Series, a tutorial on how to port a true to life set of facial shots onto a character model...
This is a 4 part tutorial hosted by youtube that will instruct you in texture painting for props and models using SoftImage|XSI, courtesy of your freinds...
This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...
Learn how to use FacePoser to choreograph a very simple scene with one NPC.
This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...
My First tutorial here it's to help everyone learn how to skin and make themselves personal skins for their use or others use.
The final Part of the Creating a weapon for Source Series.
By means of Inez Diaz tool for converting GM models you -yes, YOU- can easily change models by removing and/or adding model components. That way you -yes...
With time, we made levels, textures and more for Blade: Edge of Darkness. But the introduction of knew characters, objects and animations in the engine...
Con el tiempo, se han ido haciendo niveles, texturas y demás utilidades para Blade:The Edge of Darkness. Sin embargo todo el aspecto de la introducción...
A detailed guide of the arduous process of exporting an object from Maya and importing it into Source.
how to change texture in call of duty series or any other games support iwi files. first you need to locate the games texture pack for example i will...
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