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Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.
A tutorial made by our very own Wytchking which details and explains the process behind exporting animations for use in UDK with 3ds Max.
Hello again,my name is Nikolay,surname is Aulov.This video will teach you how to create new weapon animations from scratch.For example,in this video tutorial...
This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.
This is a very basic tutorial and YOU WILL NEED WinRAR!
This tutorial is based on Blender 2.56a beta interface (see getting started section of the Blender site tutorial page). I will show you how to fix a non-manifold...
By [XWW2]mschoeldgen on the BFSP Forums. Explains how to edit EXISTING first person animations using the BF2 Max Tools.
By clivewil on the BFSP Forums. A good beginner's guide for skinning vehicles.
This is an overview of the workflow that was used to create the Sith Stalker for Raven software's JKII & JKIII.
Modeling tutorials as we progress through the game, will be uploaded here to help out those who are following us and interested in learning some things!
Learn how to create custom animations and use mocap data in the Source engine.
The fourth and final tutorial in the "Maya 2011 - 3D Content Creation Fundamentals" series has gone up on design3.com.
This tutorial explains the basics of texture mapping in the Gmax & RenX 3D Modeling and Animation Software. I have provided some of my own personal notes...
A tutorial on how to import Source models such as Half-Life 2, Counter-Strike: Source, and Team Fortress 2 into Blender.
Hey guys! I'm back to show you a little more about animating in Blender with hopes of growing the animation community. Now, there are many ways of animating...
A new video tutorial, "Maya 2011 - Basic Modeling", has been posted on design3
Learn how to export a model from Blender to Overgrowth.
This tutorial is outdated. Please use MESA 150 characters 150 characters
Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.
Want to learn to make machinima? "Source Machinima Choreography" is up on design3.
This will help improve you particle editing skill in any way with the strong STALKER S.D.K. (system development kit) with 4 tools which you can use and...
This tutorial will instruct you as a moddeler to create cell shaded models. It does not, however cover the modeling process. I originally developed this...
A new video tutorial, "Softimage 2011 - Basic Modeling", is up on design3.
A new video tutorial, "Softimage 2011 - Intermediate Exercise", is up on design3
This tutorial attempts to explain to you how to make bots for skins. It assumes you know everything from part 1.
By mschoeldgen from eXperience World War II (on BFSP Forums). Tutorial for relative beginners on creating a static in 3DS Max/Gmax.
The "Real-Time Character Animation" video tutorial is up on design3.
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