Tag "Model"  (4920 - 4950 of 5,076)
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"Modifying & Recompiling Source Characters" released on design3

"Modifying & Recompiling Source Characters" released on design3

Tutorial

Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.

Coding Brand New Weapons in Quake

Coding Brand New Weapons in Quake

Tutorial

teaching how to add weapons to quake step by step.

UDK Tutorial - Animation exporting for UDK in 3ds Max

UDK Tutorial - Animation exporting for UDK in 3ds Max

Tutorial

A tutorial made by our very own Wytchking which details and explains the process behind exporting animations for use in UDK with 3ds Max.

USP Animation Tutorial

USP Animation Tutorial

Tutorial

Hello again,my name is Nikolay,surname is Aulov.This video will teach you how to create new weapon animations from scratch.For example,in this video tutorial...

"Advanced Character Animation with Maya" has been released on design3

"Advanced Character Animation with Maya" has been released on design3

Tutorial

This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.

How to skin your J-Craft character.

How to skin your J-Craft character.

Tutorial

This is a very basic tutorial and YOU WILL NEED WinRAR!

Blender: Fixing a non-manifold mesh

Blender: Fixing a non-manifold mesh

Tutorial

This tutorial is based on Blender 2.56a beta interface (see getting started section of the Blender site tutorial page). I will show you how to fix a non-manifold...

Editing Existing 1P Animations

Editing Existing 1P Animations

Tutorial

By [XWW2]mschoeldgen on the BFSP Forums. Explains how to edit EXISTING first person animations using the BF2 Max Tools.

Basic Skinning Tutorial

Basic Skinning Tutorial

Tutorial

By clivewil on the BFSP Forums. A good beginner's guide for skinning vehicles.

Making Weapon Animations Play Faster

Making Weapon Animations Play Faster

Tutorial

How to make weapon animations play faster in BF2.

Modeling character for Jedi Academy

Modeling character for Jedi Academy

Tutorial

This is an overview of the workflow that was used to create the Sith Stalker for Raven software's JKII & JKIII.

Modeling Tutorials

Modeling Tutorials

Tutorial

Modeling tutorials as we progress through the game, will be uploaded here to help out those who are following us and interested in learning some things!

"Advanced Character Animation with Softimage" has been released on design3

"Advanced Character Animation with Softimage" has been released on design3

Tutorial

Learn how to create custom animations and use mocap data in the Source engine.

"Maya 2011 - Intermediate Exercise" posted on design3

"Maya 2011 - Intermediate Exercise" posted on design3

Tutorial

The fourth and final tutorial in the "Maya 2011 - 3D Content Creation Fundamentals" series has gone up on design3.com.

[Gmax/RenX] Basic Understanding Of Vertex Material Editing

[Gmax/RenX] Basic Understanding Of Vertex Material Editing

Tutorial

This tutorial explains the basics of texture mapping in the Gmax & RenX 3D Modeling and Animation Software. I have provided some of my own personal notes...

How to import Source models in Blender

How to import Source models in Blender

Tutorial

A tutorial on how to import Source models such as Half-Life 2, Counter-Strike: Source, and Team Fortress 2 into Blender.

Basic Blender Animation Tutorial

Basic Blender Animation Tutorial

Tutorial

Hey guys! I'm back to show you a little more about animating in Blender with hopes of growing the animation community. Now, there are many ways of animating...

"Maya 2011 - Basic Modeling" posted on design3

"Maya 2011 - Basic Modeling" posted on design3

Tutorial

A new video tutorial, "Maya 2011 - Basic Modeling", has been posted on design3

HD Video Tutorial - Importing Models

HD Video Tutorial - Importing Models

Tutorial

Learn how to export a model from Blender to Overgrowth.

Maya 2011 and 2012  to Source (Outdated)

Maya 2011 and 2012 to Source (Outdated)

Tutorial

This tutorial is outdated. Please use MESA 150 characters 150 characters

"Source Creature Rigging" is up on design3

"Source Creature Rigging" is up on design3

Tutorial

Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.

"Source Machinima Choreography" is up on design3

"Source Machinima Choreography" is up on design3

Tutorial

Want to learn to make machinima? "Source Machinima Choreography" is up on design3.

Particle Enhancements trough SDK

Particle Enhancements trough SDK

Tutorial

This will help improve you particle editing skill in any way with the strong STALKER S.D.K. (system development kit) with 4 tools which you can use and...

3DS MAX cell shading tutorial

3DS MAX cell shading tutorial

Tutorial

This tutorial will instruct you as a moddeler to create cell shaded models. It does not, however cover the modeling process. I originally developed this...

"Softimage 2011 - Basic Modeling" is up on design3

"Softimage 2011 - Basic Modeling" is up on design3

Tutorial

A new video tutorial, "Softimage 2011 - Basic Modeling", is up on design3.

"Softimage 2011 - Intermediate Exercise" is up on design3

"Softimage 2011 - Intermediate Exercise" is up on design3

Tutorial

A new video tutorial, "Softimage 2011 - Intermediate Exercise", is up on design3

Skinning for Newbies: Part 2

Skinning for Newbies: Part 2

Tutorial

This tutorial attempts to explain to you how to make bots for skins. It assumes you know everything from part 1.

Creating your first static in Max/gmax (2-stage tutorial, with emphasis on gmax)

Creating your first static in Max/gmax (2-stage tutorial, with emphasis on gmax)

Tutorial

By mschoeldgen from eXperience World War II (on BFSP Forums). Tutorial for relative beginners on creating a static in 3DS Max/Gmax.

"Real-Time Character Animation" is up on design3

"Real-Time Character Animation" is up on design3

Tutorial

The "Real-Time Character Animation" video tutorial is up on design3.

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