The aircraft creation tutorial is finally available; this is an overview of the whole process from start to finish, only excluding the game parameters.
NOTE: You can find the same installer on the RAR File. But I added here if someone has any problem with TXT files. Oh, and there's no Utility file.
In this tutorial we create a piece of armor for a character in a very quick, straightforward way which will give us a nice, clean mesh to work on.
When we started thinking about the bugs in ‘Insection’ we knew we wanted a bug that would make up the vast majority of the bug army. The bug would...
This tutorial shows how to animate a "Run"-Cycle of a Snake Warrior because no Hack 'n Slash is complete with at least one Snake Warrior in it. ;)
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
This is the second part of an in detail tutorial of creation and addition of bomb type weapon to the game.
The highlight of the User Content Creation Package is the powerful but easy to use ChromED editor. It’s a complete solution for creating and modifying...
First in the series of Bananaz in Space prop creation tutorial.
Animating a prop that we modeled and rigged in previous videos.
This is the first part of an in detail tutorial of creation and addition of bomb type weapon to the game.
Hi, in this rigging training we go through the entire process from start to finish. We will start from scratch with just the character mes and add things...
How to make a disco light ( Spanish ) enjoy the video
Tutorial that shows how to create modular assets very quickly using a texture sheet.
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
Tutorial that covers how to create assets to be used in UDK for a cave. In this tutorial I create the entrance to a cave using 3DS Max and Mudbox, then...
This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...
This video footage is an exclusive walktrough of the personal construction site and customization options available in GUNS and ROBOTS. It highlights...
How to export objects from 3DSMax to the game engine of Men of War
This tutorial is a compilation of information scattered around the forum how to setup the aircraft animations and how to export the model.
A short video demonstrating the 7 saber forms used In Evolution of Combat
Create a dynamic pool in Unity with the Dynamic Ripple Modifier from MegaFiers
Propper is a modified version of the vbsp.exe (similar to the one we all have into our portal2/bin folder that hammer uses when compile) that outputs...
Because there is strong demand for a simple tutorial, I decided to write a simpler prop export tutorial. This tutorial needs basic knowledge of 3ds Max...
In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
this is how i make my digital camo in gimp 2.6. im going to post a bunch of . because it says i need 50 characters to post it. which i think is stupid
using the bend tool to create curved buildings in 3ds max but I guess this will be able to be done in other 3d programs. its more of showing the way the...
I would like to invite you to my first tutorial on building game assets.
For the game, I have modelised the center of Paris like it will be a century ago. For that purpose I havn't create each buildings separately, it represent...
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