In this article, we talk about how we created the world of our new game: The Doll Shop!
When you try to eliminate the whole UI in your game, it sounds like an easy task. Well, not necessarily. Check out how we approached the User Interface...
I'm happy to announce our Steam page for "Bloom: Memories" (an artsy RPG I've been working on for over 7+ years) is finally up for wishlists! Along with...
Meet Moriana - a formidable and seductive necromancer. We put a lot of effort into creating this character and we wish to take you on a journey behind...
Have an exclusive look at the making of art of the Clam Man! Wait is it exclusive did you post this on twitter already martin god damn it martin
In this short tutorial with a basic difficulty, I wanted to show the tools and method that I used to create the region of Ailhon Woods in my upcoming...
I made a video of making of the transformer sentry gun for the game. Check it out!
The most recent update for "Bloom: Memories"! Covering some "businessy" things like setting up the steam page, and a general update of the latest abilities...
What were the main inspirations behind Be My Horde? How did the project begin? In this second video devlog, we take you back to the beginning of our upcoming...
Working hard late night on the set of the trailer for our upcoming indie game 911 Operator Interactive Movie.
Hey everyone. In the last video I covered some of the creatures of Bloom, so this time let’s take a look at an easily missed part of the world….the...
A full recollection of my time with the project, and a little bit of personal history regarding our gamedev efforts.
Official Update #5 is now live on Steam! Leaderboards, daily/Weekly missions, campaign creation tools to the map editor, and more!
We're about to inject some strangeness with our upcoming Kalaban-themed short film. This post is a story of its creation.
Ubiquitous Black Ball and relentless Pestering Knight: learn here how those two iconiс monsters were created.
Take a look at a few images from behind the development of our game!
This is an article about the composition of the tutorial dream scene, especially of the last part of it.
Episode 2 of the art and design behind "Bloom: Memories". This video series will dive into everything that went into the making of the game....and the...
Here comes a short video on how I create the hand drawn visuals of the game.
A devlog video that covers the development of this game!
Bite size dev documentaries on The Making of 'Icycle: On Thin Ice'.
This article details some of the challenges I encountered while making my first game and how approached this mammoth task while learning the ropes.
Ilya Chentsov describes four main principles that helped him create the tiny world of his latest game.
Making of and a story behind the story trailer by our concept artist - Alex. Developers' photos included. ;)
This is the complete making of Catyph. It shows the techniques I used to make the game.
Hey everyone, I thought for this update it would be interesting to go over a more specific subject… and that’s the issue of publishers and funding.
Ahoy there! Flint: Treasure of Oblivion features a bande dessinée (French-Belgian comics) inspired narration, but what made Savage Level choose this?...
Another few weeks, another step forward on Bloom: memories. So let’s go over what’s been happening with the RPG.
Game Baking is an indie game development log series where I document my process while participating in the one-game-a-month challenge!
Take a look at some cool concept arts from behind the development of Exorder.
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