Since the last time I posted, I have finished weapon and ether reworks! Weapons now modify ability stats and ability ether costs increase with level...
Class merge and ability distribution rework have been finished, it's time make weapons more interesting!
Change of plans, new rework is coming, the final Early Access update is slightly delayed.
Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.
This and previous week, I've been improving Sector Six loot. I have made many changes to random part generation system, made higher grade parts more common...
Since the last time I have posted, Sector Six has become a much better game! In a chain of small changes, I have made ability points more rewarding, ability...
I have finished making mission XII! That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I...
Mission XI is coming soon and it's crazy - fused minions, vertical fractures, black spheres, etc.
100th echo! Read the first triple-digit echo to find about monetization and endgame content of Sector Six.
New story mission is available on the full version! Sector Six is now 90% complete.
Story mission X got delayed because I caught the flu and couldn't work on Sector Six for a whole week. But before I got sick, I managed to do some good...
Last week I have made it possible to rotate spaceship parts for even more aesthetic customization and began to work on Sector Five for story mission X.
Like always, I can't write about story missions. Instead, I thought that maybe it would be interesting for you guys to know how I develop Sector Six.
This update adds a new story mission and many small, but important improvements.
I've fixed a lot of glitches and made a bunch of important improvements.
My plans for Sector Six in 2018! Leaving Early Access, story missions, Broken Infinity, and relics!
In this post, I am revealing my future games - ENTER, Sector Six sequel and others!
This week I was working on story mission VI: Added a story boss and two new enemies.
This week I have added remaining 15 regions, improved secure regions, implemented part compression system and began working on siege missions.
Sector Six map system will be completely reworked to be better for gameplay.
Sector Six combat is now complete! This update adds new enemy, abilities and modifications, removes all of the combat exploits, improves armoured colony...
I have decided to have another weapon rework to make pylons and nodes useful + increase attack variety.
Game files in a .zip archive, download, extract and run Sector Six 1.0.0 Windows Demo.exe to play. Report issues in the comments.
This update fixes the save system, adds new relics, and makes the game a lot better for new players.
Sector Six is now better than ever! Play before it leaves Early Access to help me find the last problems.
Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.9.exe to play. Report issues in the comments.
About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.
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