100th echo! Read the first triple-digit echo to find about monetization and endgame content of Sector Six.
New story mission is available on the full version! Sector Six is now 90% complete.
Story mission X got delayed because I caught the flu and couldn't work on Sector Six for a whole week. But before I got sick, I managed to do some good...
Last week I have made it possible to rotate spaceship parts for even more aesthetic customization and began to work on Sector Five for story mission X.
Like always, I can't write about story missions. Instead, I thought that maybe it would be interesting for you guys to know how I develop Sector Six.
This update adds a new story mission and many small, but important improvements.
I've fixed a lot of glitches and made a bunch of important improvements.
My plans for Sector Six in 2018! Leaving Early Access, story missions, Broken Infinity, and relics!
In this post, I am revealing my future games - ENTER, Sector Six sequel and others!
This week I was working on story mission VI: Added a story boss and two new enemies.
This week I have added remaining 15 regions, improved secure regions, implemented part compression system and began working on siege missions.
Sector Six map system will be completely reworked to be better for gameplay.
Sector Six combat is now complete! This update adds new enemy, abilities and modifications, removes all of the combat exploits, improves armoured colony...
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