This article discusses various sources of inspirations that were used in the creative process behind the level design of "Simpler Times".
This article is dedicated to the inspirations behind the design, layout, mood, effects, unique gameplay and music choices that compose this level.
A little insight at what inspired us to create and develop Rush Stop, as well as some notes on mechanics that we currently plan on implementing.
What research did we do in preparation for making Terror: Endless Night? Find out inside!
Developing Okinawa Rush has been a long but amazing journey and now when we can see the finish line. Good moment to take a look back - I wanted to talk...
This article presents some of the real-life inspirations used for designing the in-game elements in this episode, along with comparisons between real-life...
Welcome, dear Mr. Investigator. I see you are still persistent in studying the ways of the Great One. Don't worry, I won't try to talk you out of it anymore...
Hello customer, what can I help you with? Oh, it's you! Surprised I recognized you? There have been rumors spreading around the city about the investigator...
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