We're back from Gamescom where we made people play our demo of Nanotale. It was exhausting but so great!
Last week, we worked on getting things ready for the Gamescom and the BETA. So, it happened to be a mix between folding flyers and implementing new stuff...
Last week we polished a lot the Ancestral Forest.
Join our BETA and read more about the sheep used in puzzles :)
We are happy to share with you our new gameplay video revealing the second biome of Nanotale.
Last week we worked on polishing existing places from Nanotale such as the Tree of Life and the Cemetery.
Last week, we continued to work on concepts and modelings of the Sunken Caves with the plan to have the two first biomes ready before Gamescom.
We created our first troglodyte house for the game and also wanted to share a nice accelerated video of our 2D artist texturing a static enemy.
Before the our long weekend we started some modeling for our second biome And because it's called the Sunken Caves it will ofc start with rocks!
A new week always begins with a short recap. Last week we worked mostly on the new biome, the Sunken Caves.
Last week we worked on other concepts mostly for the second biome in Nanotale but also for the first one. We really want to finish the Ancestral Forest...
Last week we focused on new concept arts for the second biome called the Sunken Cave. We also polished a little bit what we already have by improving...
In this update, we'll show you the second biome of the game and some work on the Tree of Life.
The two last weeks were dedicated to the animations of the Sheep and the Carrier enemy. Both are part of the gameplay and we needed them to test our level...
We went to PAX East and EGX Rezzed to showcase the game for the first time. It was really great and people loved it. But we also continued to work on...
Here's the update you were waiting for. As you know, we need to have our demo ready for PAX East, which is next week. So, we focused a lot on polishing...
Hey guys! I just wanted to share with you a few ideas of creative flyers I had for our games. Maybe this will inspire you to create more creative one...
Hey guys! Last week we rework a bit on a few animation for our DEMO.
Watch the alpha gameplay teaser of our typing adventure RPG, Nanotale. Please give us your feedback.
Last week we continued to work on the enemies that will be in the DEMO we'll showcase at PAX East and EGX Rezzed.
We updated the screenshots of Nanotale and would appreciate any feedback.
Last week we worked a lot on enemies to have them ready for Pax and EGX :)
Another week working on Nanotale. Learn more about how we solved the "Sheep issue" and watch how we helped our 3D animator to understand some moves.
Last week we finished the concepts for the Forest village and reworked on Rosalind's shape to get her more visible in game.
One more double weekly recap with a lot of new things such as a rework of the main character, and the 3D modeling of the first enemies.
Two weekly recaps in one because with the Christmas Holidays didn't find the time to communicate around the project.
Last week we worked on the 3D version of the Art Style and on the Character Design.
We continued to work on the art style; more specifically on the Ancestral Forest, the look of the Fox, and the enemies.
An overview of how we are using a cellular automaton in Nanotale, the spiritual successor of Epistory, to simulate interactions between various elements...
While prototyping a few nice mechanics for the game, we worked a lot on the Artistic Direction of Nanotale. We did a few concept arts which are not the...
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