Tag "epistory"  (0 - 30 of 54)
Work-in-progress: Nanotale's last biome

Work-in-progress: Nanotale's last biome

News

Le third biome of our game Nanotale is getting more and more lively with all the new elements of lore and decoration added to it.

We started to work on the last biome of Nanotale

We started to work on the last biome of Nanotale

News

After our last major update of the game which was the second biome from our game, we started to work on the third and last biome from Nanotale.

The Sunken Caves available NOW!

The Sunken Caves available NOW!

News

We released the new update of Nanotale with a brand new biome to discover, new spells to master, and new secrets to unveil.

Weekly Update #56 & #57: Almost final screenshot and news for Fox Riders from China

Weekly Update #56 & #57: Almost final screenshot and news for Fox Riders from China

News

We are happy to reveal the first screenshot almost final of the next update of Nanotale.

Weekly Update #55: Working on the cave while having some fun

Weekly Update #55: Working on the cave while having some fun

News

Still working on the cave and having fun as we can with the confinement.

Weekly Update #54: COVID-19 won't stop us from developing the game!

Weekly Update #54: COVID-19 won't stop us from developing the game!

News

Last week was our first week of confinement and all the team does remote work. It's hard but it won't stop us from developing Nanotale!

Weekly Update #52 & #53: Best PC/Console game of the year

Weekly Update #52 & #53: Best PC/Console game of the year

News

What happened during the last weeks? We went to 1Up and Pax East, we improved the first biome of the game, and continued to work on the second biome.

Weekly Update #51: Decorating and Improving

Weekly Update #51: Decorating and Improving

News

Last week with mostly decorated the next biome but also improved some elements according to our community's feedback.

Weekly Update #50: Decoration of the Sunken Caves

Weekly Update #50: Decoration of the Sunken Caves

News

Last week, we worked on the new biome of Nanotale, creating a special kind of "museum" scene where we put all the elements from decor and lore we have...

Weekly Update #49: Polishing the available content

Weekly Update #49: Polishing the available content

News

Last week, the art team wanted to polish a bit what we already had in the Ancestral Forest to give our level designers more time alone in the Sunken Caves...

Weekly Update #48: Lore and Decor from the Sunken Caves

Weekly Update #48: Lore and Decor from the Sunken Caves

News

While some of us were at PAX South, others continued to work on the game.

Weekly Update #46: Happy New Year!

Weekly Update #46: Happy New Year!

News

During the Christmas Holidays, we continued to work on the next biome: The Sunken Caves. We also had our traditional internal Game Jam!

Weekly Update #45: Interview with our 3D Artist and Animator

Weekly Update #45: Interview with our 3D Artist and Animator

News

Meet a new enemy from Nanotale and watch our interview with the guys from SideFX about how we use Houdini in our game.

Weekly Update #44: Improving feedback during battles

Weekly Update #44: Improving feedback during battles

News

Last week we partly worked on the new biome while improving some part of the available content.

Weekly Update #43: Back in production

Weekly Update #43: Back in production

News

We now have a stable version of the early access which means that we can go back in production instead of only focusing on fixing the existing content.

Nanotale: A Watercolor Painting in 3D

Nanotale: A Watercolor Painting in 3D

News

Here's a little article that talks about game production and workflow with our last game Nanotale.

Nanotale is now out on Steam Early Access

Nanotale is now out on Steam Early Access

News

After a year and a half of hard work, Nanotale is now out on Steam early access!

New Trailer and Release Date Announced

New Trailer and Release Date Announced

News

Nanotale is coming to Steam Early Access on October 23rd. Watch our new trailer and learn more about the early access on this post.

Weekly Recap #37: New Character Revealed

Weekly Recap #37: New Character Revealed

News

Hey guys! We have now a new character in our game. Master Lavender is here to teach you how to use your magic and how to collect elements from the lore.

Weekly Recap #36: The Shield Enemy

Weekly Recap #36: The Shield Enemy

News

Recently Nanotale required a lot of polish and a new enemy!

Weekly Recap #special: Back from Gamescom

Weekly Recap #special: Back from Gamescom

News

We're back from Gamescom where we made people play our demo of Nanotale. It was exhausting but so great!

Weekly Recap #33 & #34: Game dev fact and new enemy

Weekly Recap #33 & #34: Game dev fact and new enemy

News

Last week, we worked on getting things ready for the Gamescom and the BETA. So, it happened to be a mix between folding flyers and implementing new stuff...

Weekly Recap #32: Polishing a bit

Weekly Recap #32: Polishing a bit

News

Last week we polished a lot the Ancestral Forest.

BETA Testing and Weekly Recap #30 & 31

BETA Testing and Weekly Recap #30 & 31

News

Join our BETA and read more about the sheep used in puzzles :)

New Gameplay Video Teaser of Nanotale

New Gameplay Video Teaser of Nanotale

News

We are happy to share with you our new gameplay video revealing the second biome of Nanotale.

Weekly Recap #29: Tree of Life and Cemetery

Weekly Recap #29: Tree of Life and Cemetery

News

Last week we worked on polishing existing places from Nanotale such as the Tree of Life and the Cemetery.

Weekly Recap #28: Fish and rocks

Weekly Recap #28: Fish and rocks

News

Last week, we continued to work on concepts and modelings of the Sunken Caves with the plan to have the two first biomes ready before Gamescom.

Weekly Recap #27: Troglodyte House and video!

Weekly Recap #27: Troglodyte House and video!

News

We created our first troglodyte house for the game and also wanted to share a nice accelerated video of our 2D artist texturing a static enemy.

Weekly Recap #26: The Sunken Caves in 3D

Weekly Recap #26: The Sunken Caves in 3D

News

Before the our long weekend we started some modeling for our second biome And because it's called the Sunken Caves it will ofc start with rocks!

Weekly Recap #25: Dwellers from the Sunken Caves

Weekly Recap #25: Dwellers from the Sunken Caves

News

A new week always begins with a short recap. Last week we worked mostly on the new biome, the Sunken Caves.

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