Tag "Environment Design"
MLC (Magna Ludum Creatives)

MLC (Magna Ludum Creatives)

Company

We connect game developers with the finest, seasoned artists, streamlining the process of sourcing, hiring, and managing passionate freelancers. Our approach...

Devlog #05 - Environment Studies

Devlog #05 - Environment Studies

News

Hi everyone! In this article we want to show you some environment studies we have made for our game's world.

Blog#10 Poster Inspiration

Blog#10 Poster Inspiration

News

This week I decided to show you the beginning of the creation process of a poster for the game.

Blog#9 Final Art - Backgrounds_Living Room & Unity

Blog#9 Final Art - Backgrounds_Living Room & Unity

News

This week I decided to show you the development progress and process of creating the final art for the last room that I'll be creating for the vertical...

Blog#7 Final Art - Backgrounds_Kitchen

Blog#7 Final Art - Backgrounds_Kitchen

News

This week I decided to keep on showing you the development progress and process, on creating the final art for the rooms of the game, the kitchen.

Blog#6 Final Art - Backgrounds_Entrance Hall

Blog#6 Final Art - Backgrounds_Entrance Hall

News

This week I decided to show you the development progress and process, on creating the final art for one of the first rooms of the game, the entrance hall...

SoM - Underwater Environment Assets

SoM - Underwater Environment Assets

News

This week, we bring you guys a quick example of what our outside environment will look like. Take a look!!

SoM - Environment Assets 4

SoM - Environment Assets 4

News

We have a few more assets to share with you all. Have a look!

SoM - Environment Assets 3

SoM - Environment Assets 3

News

Hey y'all. This week we have a few asset concepts to share with you and even some in progress 3D models. Come take a look!

Blog#2 First Concepts Revealed

Blog#2 First Concepts Revealed

News

Get a look into the first concepts developed for Dystopia, since environment, character and weapons.

Blog#1 Behind the Scenes of the Pitch Phase

Blog#1 Behind the Scenes of the Pitch Phase

News

Get to know a bit about my current project with some sneak peeks on my pitch development phase!

Devlog #8 - The current version of the build

Devlog #8 - The current version of the build

News

The final delivery is done and this is the result. A lot of things have been improved and the game looks more consistent.

Devlog #7 - Dialogue System is now IN!

Devlog #7 - Dialogue System is now IN!

News

The dialogue system is now implemented and it is now possible to assemble the crowns as well as use them to destroy obstacles

SoM - Environment Assets 2

SoM - Environment Assets 2

News

Another update on our assets. Check out a few more of our models.

SoM - Environment Assets

SoM - Environment Assets

News

Just a quick update on our level's assets. We've started modeling some objects. Check them out!

SoM - Level/Environment Design, Inspirations

SoM - Level/Environment Design, Inspirations

News

We've been working on our level design and environment ideas lately. We want to give you guys an idea of what our game will look like. Check it out!!

Devlog #6 - The Crown System

Devlog #6 - The Crown System

News

How does Rusalka obtain her powers? In this DevLog I'll be taking about the Crown System and how it works.

Devlog #5 - Kelp. Kelp everywhere

Devlog #5 - Kelp. Kelp everywhere

News

In this DevLog I'm going to show you the process I went through in search for the best solution to handling kelp in Rusalka.

Devlog #8 - How I created a unique gameplay concept

Devlog #8 - How I created a unique gameplay concept

News

In this article I'm sharing my huge 12 months progress and details of gameplay/storyline evolution for my pandemic inspired game. I'm showing you all...

Devlog #7 - Building photorealistic and believable apartment interiors

Devlog #7 - Building photorealistic and believable apartment interiors

News

In this new episode of making of Epidemic Tracer game, I'm going to show you an extended workflow for creating beautiful and realistic apartments for...

Devlog #6 - Huge update on a storyline and further plans

Devlog #6 - Huge update on a storyline and further plans

News

In this article I'm explaining about my delay on updates; how I won Epic MegaGrant, how I'm working on a storyline for my quarantine-based game Epidemic...

Devlog #5 - Building street environment using Next-Gen approach

Devlog #5 - Building street environment using Next-Gen approach

News

In this article I would like to share you my approach on building outdoor environment for the imaginary location of my quarantine inspired indie game...

Devlog #4 - First look at the buildings interiors

Devlog #4 - First look at the buildings interiors

News

In this short devlog, I'm going to show you results of my hard work after many calculations and experiments. This time it's about alpha version of Brutalist...

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

News

In this article I'm going to show you how to adapt an imaginary location (based on a real one) for the game in order to make gameplay more interesting...

DevDiary #2 - Designing realistic living complex interiors for exploring

DevDiary #2 - Designing realistic living complex interiors for exploring

News

In this article I'm going to show you how to create imaginary but realistic living complex interiors without any concept art needed, plus, how I'm using...

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

News

In this article I'm going to show you how to create imaginary but realistic worlds without any concept art needed, and based on real life locations.

Ingenious Studios

Ingenious Studios

Company

Ingenious is a full-cycle game development studio with a core strength in Unity development and a team with a thorough understanding of gameplay and design...

Conceptual Artists wanted!

Conceptual Artists wanted!

Job

Hello Everyone, My name is Leigh and I'm the Project Coordinator/Creative Director for our game project. Sadly, We can not share much info on our game...

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