I started a game influenced by the mythology and culture of Bali the land of the god
Horizon's Mirage is a exhilarating first-person parkour set in a futuristic cityscape surrounded by skyscrapers. Progress through checkpoints, conquer...
"Show don't tell", as the saying goes! In this article, I show off a collection of gameplay updates that have been completed and never shown, including...
In which I discuss coming back from a hiatus, the new scope of the game (features that have been changed, etc.), and creating a modular character model...
Wow, another original half-life story, how Unoriginal. But it is my first mod so who am I to blame. Also I think this may be the first mod developed for...
This graphics test only contains 1 test map. This is a BETA test of a fan recreation of the 8bit experience. This is uncompleted work and isn't meant...
Just a short update on what's been going on the past few weeks. Lobby system complete, started on some more visual FX, and am working on audio!
In this article, I show some of the new environments I'm putting together to better facilitate testing various game systems, as well as the beginnings...
Update on how the networking work is going, my REST API application, and some code refactoring I finished yesterday.
In this article, I run through my initial HUD prototype and the basic structure for how I'll be implementing the Magic System in the game.
This article discusses my ideas and early implementation for the Magic System from a mostly structural perspective, along with some of my initial work...
Implementation details for move out of cover, SWAT from cover-to-cover, and vault cover while sliding. Also a high-level overview of how I got cover movement...
Brief summary of my work the past week on getting peeking around cover and left-handed animations implemented.
Some details on my vaulting cover implementation, additional decision on how to handle aiming in cover (and why the decision was made), and new options...
Talking about my implementation for moving between adjacent walls of cover, aiming in cover, and a serious headache that had a simple solution.
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