Tag "Early Development"
A new game project about the mythology and culture from bali

A new game project about the mythology and culture from bali

News

I started a game influenced by the mythology and culture of Bali the land of the god

Horizon's Mirage - Early Announcement

Horizon's Mirage - Early Announcement

News

Horizon's Mirage is a exhilarating first-person parkour set in a futuristic cityscape surrounded by skyscrapers. Progress through checkpoints, conquer...

Shredder Rounds, Ether Mode, & Crosshair Updates (DevLog #15)

Shredder Rounds, Ether Mode, & Crosshair Updates (DevLog #15)

News

"Show don't tell", as the saying goes! In this article, I show off a collection of gameplay updates that have been completed and never shown, including...

New Scope, a Modular Character Model, and Rising From the Hiatus Ashes (DevLog #14)

New Scope, a Modular Character Model, and Rising From the Hiatus Ashes (DevLog #14)

News

In which I discuss coming back from a hiatus, the new scope of the game (features that have been changed, etc.), and creating a modular character model...

June 11 Changelog

June 11 Changelog

News

Few small advancements that i added/changed yesterday.

Half-life: Access Denied

Half-life: Access Denied

Mod

Wow, another original half-life story, how Unoriginal. But it is my first mod so who am I to blame. Also I think this may be the first mod developed for...

8 Bit Deathmatch Graphics Test v0.01

8 Bit Deathmatch Graphics Test v0.01

Download

This graphics test only contains 1 test map. This is a BETA test of a fan recreation of the 8bit experience. This is uncompleted work and isn't meant...

Quick Update! - 4/15/2020

Quick Update! - 4/15/2020

News

Just a short update on what's been going on the past few weeks. Lobby system complete, started on some more visual FX, and am working on audio!

Maps, Menus, & Basic Lobby System (DevLog #11)

Maps, Menus, & Basic Lobby System (DevLog #11)

News

In this article, I show some of the new environments I'm putting together to better facilitate testing various game systems, as well as the beginnings...

Refactoring & REST APIs... oh my! (DevLog #10)

Refactoring & REST APIs... oh my! (DevLog #10)

News

Update on how the networking work is going, my REST API application, and some code refactoring I finished yesterday.

Magic System Design & HUD Prototype (DevLog #9)

Magic System Design & HUD Prototype (DevLog #9)

News

In this article, I run through my initial HUD prototype and the basic structure for how I'll be implementing the Magic System in the game.

Magic System Design & HUD Prototype (DevLog #9)

Magic System Design & HUD Prototype (DevLog #9)

News

This article discusses my ideas and early implementation for the Magic System from a mostly structural perspective, along with some of my initial work...

Cover System - Advanced Cover Movement & Inclines (DevLog #7)

Cover System - Advanced Cover Movement & Inclines (DevLog #7)

News

Implementation details for move out of cover, SWAT from cover-to-cover, and vault cover while sliding. Also a high-level overview of how I got cover movement...

Cover System - Peeking Around Cover (DevLog #6)

Cover System - Peeking Around Cover (DevLog #6)

News

Brief summary of my work the past week on getting peeking around cover and left-handed animations implemented.

Cover System - Vaulting Cover & Efficient Movement (DevLog #5)

Cover System - Vaulting Cover & Efficient Movement (DevLog #5)

News

Some details on my vaulting cover implementation, additional decision on how to handle aiming in cover (and why the decision was made), and new options...

Cover System - Adjacent Walls & Aiming (DevLog #4)

Cover System - Adjacent Walls & Aiming (DevLog #4)

News

Talking about my implementation for moving between adjacent walls of cover, aiming in cover, and a serious headache that had a simple solution.

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