In this post I’d like to give you some details about implementing our story by developing our own tool Flowreactor.
Yeah. An important step for the business cycle in Startropoli$: The raw material extraction.
In the alpha version there will be only a small palette of products to test the game logics.
Hello everybody! We are working hard on our new game called THE KRIG. We want to share with you this screenshot!
Currently i’m working on the dialog / logic of the Remote Center. I want to give you some facts about that building.
With January coming to an end, its time to check the progress being made on the game's development as well as to share with you the latest news and change...
A full recollection of my time with the project, and a little bit of personal history regarding our gamedev efforts.
We present the new trailer of our simulator FOJ, published in Steam Greenlight! New features shown here include new map and gun mode.
This weekend, Stars End patch v0.15 was completed and placed into the sturdy hands of our testing community. After a play-through today I’ve compiled...
Hey everyone. Ill try to keep you updated as the game goes on.. The development phase is not fast as im the only one working on it. So please be nice :)
We have just launched a dev diary on YouTube in order to show the progresses with our game Psycologico.
A quick update on Pawarumi development, after a summer travelling from Gamescom to Animasia we wanted to share our progress of the last few weeks !
Hello everyone! <3 Ceress and Orea can now be added to your wishlist on steam!
About acquiring publisher, great technology and some game news.
Claws of Furry is almost ready for its release! COF will be clawing onto Nintendo Switch, Xbox One and PC via Steam this Spring and we are working hard...
An introduction to Space Scavenger and its developers! We released our first dev diary recently and we hope you will come along as we develop this game...
Well, I've had many too ambitious or too little ambitious projects, but this one was just right, so, I decided I would release it and call it a day, well...
Last update of 2017 The SHMUP Creator is feature complete! It's not the end of the journey, as we need to polish the UI, debug (a lot), write the documentation...
I always had a hard time explaining what Will Glow the Wisp is and why it is so awesome, that is why I am just showing it now :)
Today we have brought some very important updates in Furwind. We have implemented a system of challenges on the game which you will surely love!
Today we want to show you what you will find in tower levels. This is the last type of level that we are going to show in the game, we hope you like it.
We’ve been busy these last few weeks, and we thought we’d share some of our progress with you in this ‘lil devblog. The game is really coming together...
Today we bring you a very important devblog for us, as we will deal with the jungle levels, where it has taken us longer to develop and is the part of...
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