Hey and hello! To start with, I would like to tell you that I am really happy that the Mini RPG project is so well received. That motivates a lot.
What happened this week? I've been looking for a solid way to implement dialogs in Crystals Of Irm for quite some time.
A new update to the build on Early Access, fixing some path finding problems and tuning some AI Behaviours
The Hopebringer has just finished it's second week in early access. We take a look at the changes brought about by this week's patches.
Hello world! This week we are showing mechanics and art in-game, check it out!
Introducing the Distraction Cannon, a new gadget for Counter Sniper.
A slow month of much technical fury. Here's what we've been pounding heads against: -More work with the sky effects. *Test textures and proto textures...
welcome to a new update. This week I took some time to improve and optimize some things. That's why there is no video today, but some screenshots.
A 3D side scroller puzzle, where inside of an asylum Hope, a Fennec Fox, tries to save his owner, Emil, to fall into darkness.
With January coming to an end, its time to check the progress being made on the game's development as well as to share with you the latest news and change...
This week we are showing some mechanics and more concept art for "HopeLess". Check it out!
Hello! We are ReedlingStudios and we are currently working on "HopeLess", check it out!
Major updates on the sequel, and also an upcoming update for Area 51 Defense.
This week we are showing level design, some assets and UI! Check it out!
Hello stalkers, this is the dev update of version 1.4 of mod Stalker Arsenal Overhaul REDUX.
Talk about our near future plans for Early Access with Enemy Remains.
Last update of 2017 The SHMUP Creator is feature complete! It's not the end of the journey, as we need to polish the UI, debug (a lot), write the documentation...
Hello world! For this week we are showing the Puzzles inside U4 and a almost finished 3D environemnt of the game.
Yeah. An important step for the business cycle in Startropoli$: The raw material extraction.
Check out Kaze and the Wild Masks monthly devlog, a 2D platformer tailored to reproduce the enjoyable experience of playing classic 90s games from the...
Early August i started to thinking about steam page. Spoiler: i would make it only at late September. Do you know what I’m thinking about it now? Make...
Here is the latest version of Adventures of Bricksta as well as some information about the future.
In short: we recently conducted two closed tests with the community, the game is going to PAX West at the end of August, we have a big tournament coming...
The Fragrance of Tomorrow is out everyone, please check and give us ur feedback!
In this post I’d like to give you some details about implementing our story by developing our own tool Flowreactor.
You will travel the land of Irm - towns, villages, dungeons and all kinds of adventures await you. On your journey you will find magic shards that will...
A quick article discussing the capture mechanic changes coming to the neutral Tech structures located across many maps in CnC: Final War.
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