Last update of 2017 The SHMUP Creator is feature complete! It's not the end of the journey, as we need to polish the UI, debug (a lot), write the documentation...
I always had a hard time explaining what Will Glow the Wisp is and why it is so awesome, that is why I am just showing it now :)
Today we have brought some very important updates in Furwind. We have implemented a system of challenges on the game which you will surely love!
Today we want to show you what you will find in tower levels. This is the last type of level that we are going to show in the game, we hope you like it.
We’ve been busy these last few weeks, and we thought we’d share some of our progress with you in this ‘lil devblog. The game is really coming together...
Today we bring you a very important devblog for us, as we will deal with the jungle levels, where it has taken us longer to develop and is the part of...
A quick article discussing the capture mechanic changes coming to the neutral Tech structures located across many maps in CnC: Final War.
A new update to the build on Early Access, fixing some path finding problems and tuning some AI Behaviours
An introductory post for both the new mod CnC: Final War and the modder SMxReaver.
In today's DevBlog we want to show you some powers that Furwind will acquire in his adventure and that will help him to overcome the difficulties that...
1955 is an open source 4X Grand Strategy game made in Unity3D, which takes place in the Cold War era
Update: GREENLIT! Steamworks networking, leaderboards coupled with replays and a rant on how steamworks does it's callbacks, plus an updated hub area
Here is the latest version of Adventures of Bricksta as well as some information about the future.
Greetings all! ErzaKuchiki713 here to bring you the second update on O'ink. This update is full of additions to the game. From items and UI, to ragdoll...
Busy times at doorfortyfour. Our BETA test is currently in progress and we are working on all fronts to fix all bugs and to push MarZ Rising.
Here is the latest version of Adventures of Bricksta as well as some information about the future.
Heelo guys!I've been away from some day but my project is still on!Here are some news of my tower defense project.
As we explained in previous Devblogs, we have several characters that will be unlocked when the player advances in the history mode. Today we will talk...
Hello guys,I'm here again to show you what I've been working on the last couple of days!
This is my first game ever.It's a 3D tower defense game.Still a lot to do but I'm now looking for opnions and suggestions for the game.
In this post I’d like to give you some details about implementing our story by developing our own tool Flowreactor.
Yeah. An important step for the business cycle in Startropoli$: The raw material extraction.
In the alpha version there will be only a small palette of products to test the game logics.
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