First patch notes for our game, including adjusted enemy healths and graphics fixes.
This week we have lots of new gamedev updates regarding our current projects.
New test build is out on Itch.io and Patreon. Now with Mac and Linux support!
In short: we recently conducted two closed tests with the community, the game is going to PAX West at the end of August, we have a big tournament coming...
Hybrid Children is our continuation of horror-themed topdown action games, similar to Kalaban. It is currently in early testing on Itch.io and Patreon...
It's been two months, but I made a lot of progress on things related to a near release. I wrote half of the documentation, and it takes time for a game...
A month of technical breakthroughs, but few bullet points nonetheless. Here's what got done: -Tweaked how NPC's shoot full auto to encourage better use...
A slow month of much technical fury. Here's what we've been pounding heads against: -More work with the sky effects. *Test textures and proto textures...
Hi. Jan here! We decided to make a short video where we would tell you more about our studio and about our game. We choose video diary type of introduction...
Hi. My name is Jan and I’m one the two developers working on Akolyta. In this post I would like to tell you some basic information about our game so...
After a long absence we are back with a new strong as steel will and some great news.
After a long absence in which we have improved our skills and built relations we are back to work on Leap of Champions with a new strong as steel will.
We're back with another update and excited to show off the new features we've added to Alder's Blood. We've reworked the UI, how ranged weapons fire and...
When is this dev going to start making the actual game already? Read and find out.
A bit of insight into the networking part of our game. To save time and a lot of headaches, we went with a great ready-to-use system that was also conveniently...
A complete overhaul of the game UI, including a new map with clickable village icons, event popups and a new font! We’re cooking now!
Announcements and updates to PC jungle simulation game "In the Heart of Borneo." Improving Stamina endurance, new sleeping animation (+hammock), more...
I'm trying to post an update every months. The development is still slow, but it's moving at a steady pace, which is really good for my spirit :) In this...
Today we are talking about new upcoming features - match result screens and the process of choosing the camera view for player's home.
Lets see what is codename ghost hunt and how its played. a small wiki on what to expect from upcoming online multiplayer turn based strategy game.
Read our newest blog post introducing Attack Ship - the steerable vessel that can shoot at enemy planets. It’s tricky to master, but the fun of pricking...
This news update is going to bring you information about three great changes in Starfall Tactics!
Check out Kaze and the Wild Masks monthly devlog, a 2D platformer tailored to reproduce the enjoyable experience of playing classic 90s games from the...
Hello everyone! <3 Ceress and Orea can now be added to your wishlist on steam!
About acquiring publisher, great technology and some game news.
Claws of Furry is almost ready for its release! COF will be clawing onto Nintendo Switch, Xbox One and PC via Steam this Spring and we are working hard...
An introduction to Space Scavenger and its developers! We released our first dev diary recently and we hope you will come along as we develop this game...
Well, I've had many too ambitious or too little ambitious projects, but this one was just right, so, I decided I would release it and call it a day, well...
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