Explaining colony recruitment for the next update of Hellenistic Legacy!
Make your Kingdom is a low poly town building game. Your goal is to build a settlement and track the citizens’ needs. Every citizen has a unique character...
We’ve made a few tweaks for you that improve terrain, interface and shadow calculation in our global civilization builder.
Developers of Tech Age Rebellion - a four-strong team with two members from France and two from Brazil, working remotely. The team met when playing and...
TAR is an in-development sandbox sci-fi colony sim in Early Access. Survive and fight a planetary theocratic regime that rejects all dissidence.
CyberWar is a multiplayer online game, playable on PC. The focus is on player vs. player gameplay with each player piloting a battle hovercraft. The objective...
Greetings, space colony managers! We have a fine small update ready for you. Even though Martin is on parental leave at the moment and our new third man...
Hey, welcome, everybody! Finally another juicy release #60 has been finished and look what a catchy title it has! If you want to read more about the new...
AvP2 Skirmish - Valley of Death This is a single player predator and marine skirmish mission. Fight a horde of aliens that have overrun LV-1201. Find...
GoldSrc Sci-Fi| Modeling of high quality sci-fi scenes in Valve's original version of the GoldSrc engine, pushing it to its limits.
All the files of the GoldSrc M.A.R.S. Scene 1. All custom made. Programs used: Photoshop (texture creation), Wally (wad creation), Hammer 3.4 and ZHLT...
Larger number of 512xX textures were used and every texture is scaled down to 0.5x0.5, thus what you see is probably near the limit of what GoldSrc can...
Friends of planetary colonization, finally a new update is ready and delivers a big chunk of improvements. One of special importance is the integration...
Dear planet colonizers, just in time for the Steam Winter Sale we can offer you a very special update as the new illustrator’s character design has...
Today's dev log previews the changes and addition of three rooms you can build in your colonies. These changes and additions are part of the upcoming...
This week's new updates features two new colony rooms: workshops and landing pads. Workshops provide a new way to craft any number of items in your colonies...
In this article, I want to provide a preview of a new role and a new profession that will be introduced to Galactic Crew II with the upcoming content...
This week's dev log covers the new story line and in-game tutorial that will be featured in the upcoming "Economy & Colonization" update of Galactic Crew...
The long-awaited update "Economy & Colonization" for the Galactic Crew II beta is now available!
This week's game update improves anything from game creation, tutorial, dialogs, keyboard layout to balancing and fixes almost every known bug.
Who does not enjoy the tingly feeling of radiation on his burning skin? If you screamed yes with excitement, you will be happy to hear the next playable...
we hope you are all well and ready? We have the next update ready for you! While summarizing the new features and changes to the interface, world, and...
This week's dev log previous three brand-new rooms that can be built in your planetary outposts to enable crafting medical items, recruiting new crew...
This is the last dev log before the Early Access release and I will give you a preview of new dungeon types, new space content and a brand-new story line...
I want to welcome all new players to Galactic Crew II and give you a preview of the next major content update coming up in May including a new playable...
This week's dev log previews more of next week's content update including experimental AI for ground combat, dungeon improvements and more help information...
The exploration update is available now! A new playable race, new types of planets and dungeons, a new story line, new rooms, items and craft recipes...
This week's dev log no only presents a brand new playable race. but also many quality-of-life improvements and racial features.
In this week's dev log, I will talk about the new improved ground combat, quality-of-life improvements and weapon upgrades.
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